I'm trying to time all of my characters audio to the text shown on screen using the texts window in the editor, and up until now have been successfully using the tags outlined in these instructions:http://wiki.visionaire-tracker.net/wiki/Displayed_Text
The following is in code blocks to show tags:
However, If I try to use a decimal wait time i.e <p1.5> then it's totally ignored as if the decimal place is causing a syntax error and it skips onto the next line?
For example if my dialog is:
It's a sturdy pillar..<p2>..Thankfully it's holding up the roof!
It works fine, but it it is:
It's a sturdy pillar..<p1.5>..Thankfully it's holding up the roof!
All I see on screen in the text preview section and when running the game is "Thankfully it's holding up the roof"
I'm sure this worked a few hours ago, and I was surprised as I came across this once before and assumed decimals where not allowed.
I'm pretty sure it worked before I saved my project, which leads to another possible bug:
If I use CTRL+S to save while in the "texts" view, then close VS with the top right cross, it asks me if I want to save changes, as if it hasn't saved?
Hope someone can help, the decimal accuracy is very useful, but it just wont work now.