Using pause tags in on-screen narration.. decimal issue

  • #10, by afrlmeFriday, 27. February 2015, 13:16 9 years ago
    pa = pause for length of audio time.

    no tags = automatic pause based on text length, but it's not always accurate.

    Imperator

    7278 Posts


  • #11, by irinahuw_Wednesday, 16. May 2018, 11:47 6 years ago
    Display text page updated. http://wiki.visionaire-tracker.net/wiki/Displayed_Text

    I've not actually mentioned what display object text is on that page... guess I forgot to talk about it.


    Quick summary: display object text allows you to display a text anywhere on screen indefinitely by linking it to a scene object. You have to manually remove the object text with the remove object text action part. The text linked to the scene object is also affected by the state of the object you link it to. If the object is currently hidden / inactive, then the text will also be hidden. The text also seems to mirror the opacity value of the linked object. I'm not sure if any of the other parameters apply or what would happen if you were to apply a shader effect to the object.
    Hello!

    I want to set the time for the displayed text in dialogues and copied the suggested code here https://wiki.visionaire-tracker.net/wiki/Displayed_Text

    Unfortunately it does not work, it does not recognise the code. What am I doing wrong smile?
    Working wit VS 5.0.4

    Kind regards

    Irina

    Newbie

    49 Posts

  • #12, by esmeraldaWednesday, 16. May 2018, 12:20 6 years ago
    I normally use  <p2>        - pause for 2 seconds 
    That works well. What doesn't work are decimal values like <p2.5>
    Pauses in milliseconds do also work: <p2500ms>

    <pa> for linked speech files works for me as well.

    Key Killer

    513 Posts

  • #13, by afrlmeWednesday, 16. May 2018, 12:31 6 years ago
    Um I wrote on the wiki page that decimal pause values are no longer accepted since 4.x - it's on the page. I recommend using ms (millisecond) values only because they are a lot more flexible/accurate.

    Imperator

    7278 Posts

  • #14, by irinahuw_Wednesday, 16. May 2018, 12:54 6 years ago
    hello esmeralda and AFRL!

    Thanks for your answers. I did read that decimal values do not work, so i replaced them with ms. It is highly possible that I am doing something wrong very basic, because I have not understood the code thing at all yet. sorry if it bothers you...  i am trying my best of course through trying it out but at the moment it all seems like magic.

    I have this now in the script section of visionaire, including the triangle brackets with the numbers, which get deleted, replaced them here with [].

    1. Wait until left mouse button is clicked to continue [p]
    2. Continue after 2500 milliseconds (ms) [p2500ms]
    3. Wait until linked speech file has finished playing [pa]

    however, it does not get recognised as a script in the script section.
    should i put this script parts somewhere else, for example directly next to the spoken text in the characters tab, and not in the script section actually?


    Newbie

    49 Posts

  • #15, by afrlmeWednesday, 16. May 2018, 13:36 6 years ago
    it's not a script.

    Imperator

    7278 Posts

  • #16, by esmeraldaWednesday, 16. May 2018, 13:37 6 years ago
    Oh, that is no script. You just put the individual pause of your displayed text behind the text. Like in the screenshot.


    Edit: ha, AFRLme beat me to it :-)

    Key Killer

    513 Posts

  • #17, by irinahuw_Wednesday, 16. May 2018, 13:49 6 years ago
    oh XD

    thank you so much guys!
    definitely just earned the badge for most untalented coder in this forum.

    Newbie

    49 Posts