Using pause tags in on-screen narration.. decimal issue

  • #1, by andiliddellTuesday, 24. February 2015, 14:36 10 years ago
    Hi Guys

    I'm trying to time all of my characters audio to the text shown on screen using the texts window in the editor, and up until now have been successfully using the tags outlined in these instructions:

    http://wiki.visionaire-tracker.net/wiki/Displayed_Text

    The following is in code blocks to show tags:

    However, If I try to use a decimal wait time i.e <p1.5>  then it's totally ignored as if the decimal place is causing a syntax error and it skips onto the next line?
    


    For example if my dialog is:
    It's a sturdy pillar..<p2>..Thankfully it's holding up the roof!
    
    It works fine, but it it is:
    It's a sturdy pillar..<p1.5>..Thankfully it's holding up the roof!
    


    All I see on screen in the text preview section and when running the game is "Thankfully it's holding up the roof"

    I'm sure this worked a few hours ago, and I was surprised as I came across this once before and assumed decimals where not allowed.

    I'm pretty sure it worked before I saved my project, which leads to another possible bug:
    If I use CTRL+S to save while in the "texts" view, then close VS with the top right cross, it asks me if I want to save changes, as if it hasn't saved?

    Hope someone can help, the decimal accuracy is very useful, but it just wont work now.

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  • #2, by andiliddellTuesday, 24. February 2015, 14:36 10 years ago
    edited because tags where hidden

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  • #3, by andiliddellTuesday, 24. February 2015, 14:39 10 years ago
    Arrrghh, everytime I edited, the forum tools stripped my P tags.. how annoying, should be fixed now.

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  • #4, by LebosteinTuesday, 24. February 2015, 15:12 10 years ago
    Yes, the edit button here in forum destroys something...

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  • #5, by marvelTuesday, 24. February 2015, 15:32 10 years ago
    It's a mechanism here to prohibit code injections. Let's see what we can do here...

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  • #6, by afrlmeTuesday, 24. February 2015, 15:48 10 years ago
    haha parser on this forum is EVIL!

    use ms time formats instead of seconds. p1500ms or use pa to automatically display text for length of the audio file.

    I think seconds was not working correctly or was dropped from 4.x. Not 100% sure on that, though.

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  • #7, by andiliddellTuesday, 24. February 2015, 16:26 10 years ago
    Cheers AFRLme.

    The milliseconds one seems to work, might be worthwhile putting a note on the Manual page for others.

    Would be good to get a fix for this in next version still smile

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  • #8, by marvelTuesday, 24. February 2015, 16:35 10 years ago
    It should work now without erasing the P-Tags. wink Thanks to calli...

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  • #9, by afrlmeTuesday, 24. February 2015, 17:02 10 years ago
    Display text page updated. http://wiki.visionaire-tracker.net/wiki/Displayed_Text

    I've not actually mentioned what display object text is on that page... guess I forgot to talk about it.


    Quick summary: display object text allows you to display a text anywhere on screen indefinitely by linking it to a scene object. You have to manually remove the object text with the remove object text action part. The text linked to the scene object is also affected by the state of the object you link it to. If the object is currently hidden / inactive, then the text will also be hidden. The text also seems to mirror the opacity value of the linked object. I'm not sure if any of the other parameters apply or what would happen if you were to apply a shader effect to the object.

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  • #10, by NimosFriday, 27. February 2015, 11:46 10 years ago
    In my experience when not using any tag with the display text action it automatically waits until the linked audio file is finished.
    Or am I wrong?
    So why the pa-tag?

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  • #11, by afrlmeFriday, 27. February 2015, 13:16 10 years ago
    pa = pause for length of audio time.

    no tags = automatic pause based on text length, but it's not always accurate.

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