Up-World's website is up ! And the Demo is LIVE !!!

  • #10, by AFRLmeFriday, 08. July 2016, 12:58 3 years ago
    Pixel art has always been a bit hit & miss for me. I really enjoyed it in Simon the Sorcerer 1 as they crammed in loads of tiny details into the environments & animations in general, though I would like to see an HD remake of it, maybe something done in a similar art style to that of Child of Light. I used to like cartoons as a kid (like most kids, I guess) which is probably why Monkey Island 3 really appealed to me at the time. I also liked the fact that the animators can be a lot more dynamic with animations when you can actually 100% tell what is going on.

    I'm not so keep on 3D adventure games, I also find generic animations in 3D games annoying because the 3D artists should be able to rig up new animations due to skeletons / bones a lot easier & faster than an artist hand drawing frames 1 at a time.

    The German title is similar to your French title, Baphomets Fluch, don't ask me what it means as I forgot. I've never understood why most countries never use a direct translation of the VO title. Spain is quite notorious for coming up with completely random titles for translated movies, tv shows & games etc.

    I've played the first 4 Broken Sword games & the first episode of Broken Sword 5, got to get around to finishing that at some point.

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  • #11, by sebastianFriday, 08. July 2016, 13:07 3 years ago
    @afrlme baphomets fluch is losely translated to "baphomets curse" or "the curse of baphomet"

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  • #12, by AFRLmeFriday, 08. July 2016, 13:47 3 years ago
    Ah cheers, I now vaguely recall someone telling that before. My memory = bleh!

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  • #13, by bananeisafreeFriday, 08. July 2016, 15:15 3 years ago
    Yeah, you told us that already ...
    I guess you had forgotten ! haaaa ?

    Ok I'm out ..

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  • #14, by bananeisafreeWednesday, 13. July 2016, 21:11 3 years ago
    A little bump (if that is Ok with the mods)
    We added some screenshot and upgraded the website.
    We try to keep it as alive as possible.
    Do not hesitate to suscribe!

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  • #15, by sebastianSunday, 17. July 2016, 19:54 3 years ago
    I have a question regarding your chosen resolution:
    It seems that some of your pixels are bigger than others. What base resolution do you use in the game?

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  • #16, by HayaMonday, 18. July 2016, 10:50 3 years ago
    Hello !
    The resolution for this demo is 1920x1080.
    The reason some pixels are bigger than others is because we've tried to experiment with pixel size.The idea was to get bigger pixels in the foreground and more and more detailed layers going to the background thus being able to tell a more compelling stories with ourbackgrounds.

    Now below is one of the first test I did.Looking back at it now I find it inefficient because the difference of resolution are big enough to make a real difference. But the main idea is there !
    So to answer your question: The base resolution of the screenshot of the scene you saw goes from 192x108 px to 672 x 378 px and the whole thing is sized up to 1920*1080.

    Ultimately, I've with this little demo I've learned the right ratio to use between my layers to make the effect I had in mind work ! Took a few tries though. :p

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  • #17, by ke4Monday, 18. July 2016, 11:19 3 years ago
    I dind't read this thread but i just want to tell that i like the image, it look really good! razz

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  • #18, by HayaMonday, 18. July 2016, 11:50 3 years ago
    well, thank you friend ! grin

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  • #19, by bananeisafreeMonday, 18. July 2016, 14:26 3 years ago
    I dind't read this thread but i just want to tell that i like the image, it look really good! razz

    Yep, Thank you !

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  • #20, by cpt_capslockWednesday, 27. July 2016, 14:45 3 years ago
    first time i say this : i will buy this game
    upworld -- looks MORE than promising

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