I've just started messing around with Visionaire, and was looking into Spine / Dragon Bones.
I was using Dragonbones' built-in "Sheep" sample object for testing
I found lebosteins posting to convert dragonbones objects to be compatible with the spine version that Visionaire supports.
However, I am seeing something weird: After importing the json into Visionaire, my left walk animation in Visionaire looks perfectly fine... But when I set the right walk animation to simply mirror the left, there is a problem: the bulk of the graphics are mirrored, except for the feet of the object, they are still pointing the original direction.
Since the object looks and behaves as expected when facing left, would this be a bug in Visionaire?