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Scene Zoom

  • #10, by dos4gw Saturday, 19. September 2015, 04:44 11 years ago Quote
    Can the shader toolkit be used in games that will be put up for sell?

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    69 Posts

  • #11, by SimonS Saturday, 19. September 2015, 11:01 11 years ago Quote
    Yes.

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    1622 Posts

  • #12, by ke4 Saturday, 19. September 2015, 11:30 11 years ago Quote
    I'm currently doing something with shader viewport and when i zoom the screen the objects (active area) stays unzoomed. Is there something i can do to fix it?

    + i'm getting this error to this line of code

    Error: ShaderSetOptions: An option has not the format string=integer

    shaderBlur(1.6, 1000)
    

    Key Killer

    810 Posts

  • #13, by SimonS Saturday, 19. September 2015, 19:42 11 years ago Quote
    Ignore the error.

    With the next version of the toolkit interactivity is added, so you can zoom in and interact.

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    1622 Posts

  • #14, by ke4 Sunday, 20. September 2015, 13:30 11 years ago Quote
    Nice one smile
    thanks.

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    810 Posts

  • #15, by blablo_101 Wednesday, 17. October 2018, 13:52 7 years ago Quote
    Hi,
    I´m using  "shaderFollowCharacter" to zoom in on the character.

    Is there a solution for the offset issue?

    Also, the particles are displaced as the image shows.





    Newbie

    70 Posts

  • #16, by esmeralda Thursday, 18. October 2018, 08:42 7 years ago Quote
    I've got the same problem. In an earlier version of visionaire 5 the zoom on character was confined to the sceene. Now the image moves out of the screen.

    Key Killer

    567 Posts