Release date for 4.3?

  • #300, by jmbmSunday, 29. January 2017, 23:58 7 years ago
    Sure, it looks like you put a lot of time and effort into this update. So i can absolutly understand if you want an upgrade fee or something. But yeah..., would be nice if it is not the full price again, at least for those who bought the license not too long ago :-)

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  • #301, by elecMonday, 30. January 2017, 11:07 7 years ago
    Im sorry if this came up already, and im sure it did, but will the problem of Visionaire crashing while working at Actionareas be fixed? Thats really frustrating.

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  • #302, by marvelMonday, 30. January 2017, 11:24 7 years ago
    Im sorry if this came up already, and im sure it did, but will the problem of Visionaire crashing while working at Actionareas be fixed? Thats really frustrating.
    Yes, with the new selfmade editor we were able to fix it. There are no crashes with action areas.

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  • #303, by darren-beckettMonday, 30. January 2017, 18:02 7 years ago
    Good news on the new version. Do you foresee any issues with installing it alongside version 4.2?

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  • #304, by marvelTuesday, 31. January 2017, 17:53 7 years ago
    Good news on the new version. Do you foresee any issues with installing it alongside version 4.3?
    Visionaire 4 cannot read the new data structure of Visionaire Studio 5 - so there is no way back then wink So please be careful and make of copy of your existing .ved file, bevor you start testing the new editor.

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  • #305, by marvelTuesday, 31. January 2017, 18:00 7 years ago
    Hi Leute, 
    ich hab ganz spontan nochmal ein kleines, deutsch kommentiertes Video erstellt, in dem ich etwas genauer auf einige Features von Visionaire Studio 5 eingehe (Navigation, Partikel, etc). So wisst ihr direkt worauf ihr achten müsst, wenn ihr Visionaire Studio 5 Beta nutzt.

    Die Visionaire 5 Beta wird dann irgendwann heute Abend/ heute Nacht für Euch verfügbar gemacht.

    ----------

    Here's a small, commented video where I show a bit more of the Visionaire Studio 5 Game Engine. For the moment it's only in german - I'm sorry! wink Maybe I will do another video with english comments somewhat later. 

    We will release the promised BETA later today; probably in this thread.



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  • #306, by AkcayKaraazmakTuesday, 31. January 2017, 19:17 7 years ago
    Ovvv particles look so lovely! . Thank you guys!!! 

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  • #307, by sebastianTuesday, 31. January 2017, 20:01 7 years ago
    Supercool.
    Ich würde mir wünschen, dass die Linienstärke für Objektumrandungen (welche ja jetzt dicker sind) per Editoreinstellungen selber zu definieren. Ich kann mir vorstellen, dass es bei Low-Resolution Spielen mit kleineren Objekten sehr friemelig werden kann, da die Linien alls überdecken was das Objekt ausmacht razz

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  • #308, by marvelTuesday, 31. January 2017, 20:19 7 years ago
    Supercool.
    Ich würde mir wünschen, dass die Linienstärke für Objektumrandungen (welche ja jetzt dicker sind) per Editoreinstellungen selber zu definieren. Ich kann mir vorstellen, dass es bei Low-Resolution Spielen mit kleineren Objekten sehr friemelig werden kann, da die Linien alls überdecken was das Objekt ausmacht razz
    Denk an das was ich gesagt habe im Video. Erstell eine Liste - am Besten nach Prioritäten und gestaffelt nach Wünschen und Bugs. wink 

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  • #309, by LebosteinTuesday, 31. January 2017, 20:53 7 years ago
    Das mit den dicken Linien sagt mir auch nicht zu. Ich habe es gerne punktgenau und möchte sehen, wo die Punkte und Linien genau verlaufen. Für den groben Überblick ist dick besser, für die Feinjustierung jedoch so dünn wie möglich...

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  • #310, by doroboTuesday, 31. January 2017, 21:15 7 years ago
    fade in/out music/tracks would be great smile 

    My sound guy wants to do stereo stuff for example where a sound would have a source and it would change depending on the player position as he moves through the scene. Yes random overlay tracks over main soundtrack with if true. Also more tracks for smaller sound effects triggered or randomly occuring. More tools for that kind of stuff would be great even if it's LUA.

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