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Quick question on character sprite references and modern gaming fashion

  • #1, by mazikeenharry 2 days ago Quote
    Hey everyone! I’ve been spending some time working through character concepts lately and realized how much a character’s outerwear does to establish their vibe right away.

    When working on modern urban themes or Vice City inspired aesthetics, I usually look at real-world pop culture pieces to get a feel for streetwear proportions, fabric folds, and lighting. For example, character pieces like https://www.washingtonoutfits.com/product/gta-vi-lucia-baddi... make great visual references when figuring out cropped silhouettes and sprite shading.

    Curious how the rest of you handle clothing references when drawing 2D sprites or prepping animations? Do you rely on real photos or build your character art from scratch?
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  • #2, by mike-stallion 23 hours ago Quote
    Formal outfits can look much more impressive when the tailoring and overall styling are balanced. https://www.vansonjackets.com/product/harry-kane-2026-ballon...; is an interesting choice for people who appreciate celebrity-inspired menswear. A structured blazer paired with formal trousers and polished shoes can create an elegant appearance suitable for celebrations, dinners, and special occasions.
  • #3, by simply-etched 6 hours ago Quote
    I usually start from real photos too, mainly for proportions and how fabric folds around the shoulders and waist. Then I simplify a lot for the sprite, keeping just the strongest silhouette and a few shading cues so it still reads at small sizes. That balance has worked better for me than copying an outfit exactly.