PS4 - PS Vita - Xbox One export

  • #10, by stered86Wednesday, 26. April 2017, 12:16 7 years ago
    I am a developer, but I don't have a devkit yet- First I wanted to be sure Visionaire could be used to do that!

    Some questions just to be sure I've got this clear: 

    1- In order to work on a porting for PS4 I need to contact Sony and ask for permission; if they give me permission, I'll receive a devkit which will integrate Visionaire. Is it right?

    2- Talking about the porting itself: would it be a lot of work? I mean, the basic programming and structure of the game would still be valid or should I build it again from the beginning?

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  • #11, by SimonSWednesday, 26. April 2017, 12:51 7 years ago
    Well you need to watch many points:
    - becoming a developer for Sony/MS is pretty hard, better have a publisher near you 
    - if you have a dev/test-kit for ps4 you need to create a vis, create a package with that vis and upload it to the ps4, then you can test
    - you need to have a controller concept (you won't get around lua for this). The ps4 has no mouse. You can develop that on a PC.
    - for publishing sony requires a real lot of things you must have and that must be tested

    Of course the basic structure will work, but most things need to be thought out with the controller.

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  • #12, by stered86Wednesday, 26. April 2017, 12:59 7 years ago
    The hardest part seems the controller concept. I managed to programme my game almost without using lua, therefore I don't think I would be able to create it on my own. I'll need to find someone!
    Anyway, the fact that Visionaire allows us to to export to a PS4 is absolutely great!

    Thanks for your answers, SimonS!

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  • #13, by afrlmeWednesday, 26. April 2017, 13:15 7 years ago
    The hardest part seems the controller concept. I managed to programme my game almost without using lua, therefore I don't think I would be able to create it on my own. I'll need to find someone!
    Anyway, the fact that Visionaire allows us to to export to a PS4 is absolutely great!

    Thanks for your answers, SimonS!
    There's now support for creating action parts for various controller buttons. As for movement with a controller, I believe SimonS shared a script on the forum a while back that you can drop into the script section of your project. Also I believe Sebastian spent quite a bit of time looking into creating custom scripts for gamepads, so might be worth talking to him about it.

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  • #14, by stered86Wednesday, 26. April 2017, 13:48 7 years ago
    There's now support for creating action parts for various controller buttons. As for movement with a controller, I believe SimonS shared a script on the forum a while back that you can drop into the script section of your project. Also I believe Sebastian spent quite a bit of time looking into creating custom scripts for gamepads, so might be worth talking to him about it.
    I assume we're talking about VS5 here. I haven't had time to test it yet as I'm working very hard on my project, but I definitely will check it in the near future.

    Thank you very much for the tips and infos!

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  • #15, by afrlmeWednesday, 26. April 2017, 14:41 7 years ago
    There's now support for creating action parts for various controller buttons. As for movement with a controller, I believe SimonS shared a script on the forum a while back that you can drop into the script section of your project. Also I believe Sebastian spent quite a bit of time looking into creating custom scripts for gamepads, so might be worth talking to him about it.
    I assume we're talking about VS5 here. I haven't had time to test it yet as I'm working very hard on my project, but I definitely will check it in the near future.

    Thank you very much for the tips and infos!
    VS 4 has controller support too.

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