It's only the walk animations that seem to vibrate for some reason; all other animations seem to play nice & smooth. The devs are reworking the walk system a little bit but I'm not sure whether or not the vibrating walk animation issue will be fixed or not. As far as I'm concerned the entire walk system should be replaced for one that allows us to create begin, mid & end walk & run animations with individual leg control that works based on ground contact as opposed to having to mess about for ages getting the pause value between frames & the character speed correct to prevent the character from looking like it is moonwalking/gliding across the screen. Having said that I would also like to see character rotation & up to 16 character directions by default....
Um yeah I doubt any of that will happen anytime soon as it would well probably delay next release for another year or something, but one can hope!
