New Version of Visioniare?

  • #20, by brut69Wednesday, 11. September 2013, 15:13 11 years ago
    Yes for a V4 version I would even do a prepayment for it if they did that.

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  • #21, by BigStansFriday, 13. September 2013, 01:36 11 years ago
    Damn very long thread.
    Today, we speaked about 3.8. We must speak first with all team members to confirm this wink We can say more in few weeks.

    @ visionare777: PS Vita/PS Mobile was an nightmare for us. But for much other publishers too. It's like the Wii U. Under developers these Platforms are dead. (and the developer SDK was expensive)

    @ RalphDamiani: NIce idea smile First of all, we want to made an adventure engine "for the rest of us". But everyone, who like to create an game can directly write to us ;P Kickstarter was not avaiable in the EU :/

    @ brut69: (: v4 comes after 3.8 ^^ We are not sure, currently. We can create 3.8 before. But then without export for other platforms (only Windows and Mac) or we can develope the next months and target it as the next version.

    We're very touched at all your posts (:

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  • #22, by RalphDamianiFriday, 13. September 2013, 04:56 11 years ago
    Thanks for your reply. I'm looking forward to your updates. Hopefully I can post more stuff about my game when I'm past pre-production. Writing, modelling, painting, animating, scripting, it's all so overwhelming that I'm sure we can all sympathize with how slow things can move with a small non-dedicated (one man, in my case) team.
    I wish I had paid more attention to the german classes back in school in order to participate in the german topics, but danke schön (that's as far as I'm risking) for this great tool.

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  • #23, by UmonFriday, 13. September 2013, 12:03 11 years ago
    Vote for V4 if this means more plattforms.
    if this means just buyed it and buy again ...
    it is still a very low price and of course it is worth support this great engine and keep all involved developers motivated grin

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  • #24, by UraalSunday, 15. September 2013, 14:53 11 years ago
    Naturally interested of this multi-platform support, specially since I've developed my game this far with the tool.

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  • #25, by deadspaceWednesday, 18. September 2013, 13:25 11 years ago
    Exporting projects to android OS it's very goog but will ti be possible to export for consoles like xbox one or ps4?

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  • #26, by afrlmeWednesday, 18. September 2013, 14:50 11 years ago
    Exporting projects to android OS it's very goog but will ti be possible to export for consoles like xbox one or ps4?


    David mentioned something to me a while back about possibly looking into PS but that isn't confirmed & to my knowledge there are no plans for adding support for any other platforms currently besides the ones that have already been mentioned: windows, mac, linux, iOS & android.

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  • #27, by LukTuesday, 05. November 2013, 17:17 11 years ago
    When can we expect 4.0?

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  • #28, by AlexTuesday, 05. November 2013, 17:26 11 years ago
    see above (my post 2 months ago)

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  • #29, by LukTuesday, 05. November 2013, 17:49 11 years ago
    I read, but I thought that something had changed smile

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  • #30, by nabeelaejazMonday, 18. November 2013, 06:45 11 years ago
    I would first like to get version 3.8 and then later decide if I ever require to upgrade to version 4.

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