Mr. Bunting's Modest Adventure

  • #10, by afrlmeWednesday, 02. April 2014, 12:13 6 years ago
    Yeah, in isolated places people can get away with charging you almost anything. At least it sounds like you have villages and towns nearby so look on the bright side: no good internet but at least you don't need to slaughter and process your own food. wink


    err actually the majority of the locals round here still slaughter their own food, even though there is multiple super markets about 20 minutes away & there are various small shops in the villages on the way to either of the slightly larger towns. Personally I think they just like the blood & gore! grin They actually used to slaughter the animals on this stone clearing thing opposite our house, well at least until my mum complained. now they do all that shit outside their own houses.

    anyway will download the new update & check it out later on; if I get the time.

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  • #11, by pandyWednesday, 02. April 2014, 12:42 6 years ago
    Lol, I was referring to the fact that it shouldn't be necessary, but there's certainly no accounting for personal preference. The stone thing is a bit creepy, I must say. Ah, neighbours...

    That would be nice, thank you.

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  • #12, by NigecWednesday, 02. April 2014, 14:26 6 years ago
    If you find a camp full of rusty cars and trailers.... start worrying Lee lol

    You've done well Pandy, me and a friend did a game for a contest in 6 weeks and it was dogged with problems, mainly the game engine (not VS) and we ended up with a totally different ending,
    It came second but I loathed the game, I keep meaning to re do it wtjh VS but so far I either get bored or break it lol

    I see there might be a contest to make the next demo game for VS

    sorry for any typos, my "I" key has a miind of its own

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  • #13, by pandyWednesday, 02. April 2014, 15:00 6 years ago
    Well, it's quite hard to like your own work sometimes because you just keep seeing the problems and nothing else.

    I think it could be fun if Visionaire offered some contests or exhibitions or whatever. It just gives that extra incentive to finish projects within a certain time. I don't know if we'll be able to take part in this coming one though - I'll be unavailable for game development for most of the next 6 weeks. When they announce the details I'll know.

    In any case, speaking of engine problems, we're going to see how the game runs in VS4. In the aesthetic sense I'll be so happy if we can remove that awful character stuttering, in the technical sense I've heard things about better performance optimisation so that might be a great improvement. We'll see.

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  • #14, by afrlmeWednesday, 02. April 2014, 15:22 6 years ago
    the competition will probably span over a couple/few months - it won't be a quick competition as we are wanting to give you enough time to develop something properly.

    @ nige: I don't think first person would be allowed as main entry but I think it would be a nice idea if the 2 runner up games (second/third place) were also added as links on the actual vs download page, so I see no reason why you couldn't enter a first person game wink

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  • #15, by cr34m3Wednesday, 02. April 2014, 15:27 6 years ago
    the competition will probably span over a couple/few months - it won't be a quick competition as we are wanting to give you enough time to develop something properly.

    You use the word "properly" -- I'm curious, what does the VS team consider as 'proper' for something that was developed in a few months? smile

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  • #16, by afrlmeWednesday, 02. April 2014, 15:37 6 years ago
    I was replying quickly. I just meant that rather than giving you a few weeks to create something, that it would be better to give you more time, so you don't have to rush or submit something half finished or full of nasty bugs that bite! razz

    I don't know the details, but it would probably be something like:
    minimum of 3 rooms/scenes
    at least 1 fully animated playable character
    command interface of your choice
    inventory interface
    menu & save menu
    an interactable npc character
    maybe a dialog
    & a puzzle

    probably something along those lines...
    I was typing up a mock competition for it a while ago, but like I said... I don't know what the rules will end up being.

    P.S: I got to be honest, but the last large competition (halloween) 2 years back I think, did not go so well. there was hardly any entries & the few entries submitted all won pretty much the same prize: a game or 2 from Daedalic. There wasn't really any specifically set in stone rules either.

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  • #17, by cr34m3Wednesday, 02. April 2014, 15:45 6 years ago
    I replied quickly as well -- reading my post now it does come over as a bit harsh. grin

    I was just kind of wondering what people's perceptions were about what one should be able to achieve in a given span of time. As an example, Harvey's New Eyes took around 6 months, but that's a full team from Daedalic. Guess I just wanted to benchmark a bit. wink

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  • #18, by afrlmeWednesday, 02. April 2014, 15:52 6 years ago
    Yeah, no worries. Like I said: it probably won't be anything too taxing as making a feature length game. Will be something minimal like a few rooms, x amount of characters, puzzles etc...

    It's real intention would be to showcase some of the features of Visionaire Studio, so the story-line would be irrelevant as you could have the story/dialog about VS itself, or whatever you liked.

    P.S: Daedalic supposedly have a ridiculously large team (themselves & feck knows how many interns coming & going), which is why they can work on so many projects at the same time & churn out about 50 (not literally, but might as well be) games each year.

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  • #19, by pandyWednesday, 02. April 2014, 17:28 6 years ago
    Well, whatever the requirements, it'll be good for the community. I only joined a month ago but it feels like the release of the new version has inspired a lot of enthusiasm. I suspect we'll see a lot of creativity in the coming months.

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  • #20, by afrlmeWednesday, 02. April 2014, 17:46 6 years ago
    Well, whatever the requirements, it'll be good for the community. I only joined a month ago but it feels like the release of the new version has inspired a lot of enthusiasm. I suspect we'll see a lot of creativity in the coming months.


    I sure hope so! wink

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