This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
function moveObject(name, x, y, deelay, easing)
deelay = deelay or 0
easing = easing or easeQuintOut
obj = Objects[name].Position
Objects[name]:to( deelay, { Offset = { x = x - obj.x, y = y - obj.y } }, easing )
end
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freefunction moveObject(name, x, y, deelay, easing)
deelay = deelay or 0
easing = easing or easeQuintOut
obj = Objects[Rohr01].Position
Objects[Rohr01]:to( deelay, { Offset = { 150 = 150 - obj.150, 250 = 250 - obj.250 } }, easing )
end
moveObject("Rohr01", 150, 250)
moveObject("Rohr01", 150, 250, 1000)
objects = {"Rohr01", "Rohr02, "Rohr03", "Rohr04",
"Rohr05", "Rohr06", "Rohr07"}
for o = 1, #objects do
moveObject(objects[o], 150, 250)
end