Move object to absolute position with Lua.

  • #30, by MachtnixWednesday, 09. December 2015, 16:59 9 years ago
    Yes, it's a complicated one. I know this before. But it's annoying that it isn't usable with editor tools only. So I have to learn a script language AND try to explain this in English too (I hoped here will be a German community).

    That's no longer working with Visionaire - it's programming. I could do this with a piece a paper and a pencil, doesn't matter. If I have to learn a language to solve this - why shouldn't I learn Python or C++ or Actionscript rather? It's a test for Visionaire itself. Vis is very nice to make a game with a character walking through some scenes to pick up items and talk to some other persons. Visionaire is a very fine tool for that. But at the moment you want a little bit more you have to pan to Lua. This is my 4th mini game I tried. No one of them works at last.

    I tried this editor action "go to action part". It seems like old BASIC with "goto line 22". Yes, I can do loops with them. But is it practical...? Second: I didn't found an option to insert values into iterable objects to count them and use them as a free variable parameter, that's necessary to handle 26 equal tiles with one called function for all...

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  • #31, by afrlmeWednesday, 09. December 2015, 18:01 9 years ago
    VS is a little old school when it comes to some of the action parts & current systems. Hopefully the devs will be able to update them bit by bit to more modern standards.

    As for what you are saying... I don't think any engine would allow you to do everything from pre-made actions, events, functions or whatever the engine in question wants to call them. The devs can't possibly account for every situation & every single type of mini-game imaginable. This is why a lot of engines offer extensibility through scripting, whether it's with an existing language or one created specifically for said engine, it doesn't matter.

    Sure, you could switch over to unity or ue4 (udk) but even then you won't be able to achieve everything with the adventure creation kit (unity) or blueprint event system (udk). You would ultimately still probably have to learn a scripting or even a programming language to be able to create certain things you have in mind.

    For my final point... it's not mine or anyone else's fault but your own if you can't figure out how to sort something out. If you can't do it, then task it someone else. Remember game design, like most things is not all about the I, there's always other people you can add to your team or outsource to for things you can't personally do yourself.

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  • #32, by PaupasiaWednesday, 09. December 2015, 18:47 9 years ago
    I must agree with AFRLme, I tested a huge number of engine before choose and buy Visionaire. Each of them had a limit, for example Unity and Unreal are specifically 3D with extensions for 2D, but you have to work twice to get a simple smooth transition from one node to another, or to manage objects that are considered on the z axis, creating many problems with hotspots.
    I'm not to list all engine tested but I can tell you that the scripts are needed everywhere to obtain significant results. Visionaire has proven to be the most simple, versatile and expandable without going crazy too. grin

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  • #33, by sebastianSunday, 28. August 2016, 00:37 8 years ago
    Is it possible to move buttons from interfaces? Don't want to use animations for it :/

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  • #34, by afrlmeSunday, 28. August 2016, 00:46 8 years ago
    no, you can't move buttons persay, but you can move interfaces & animations. Technically you can create as many interfaces as you like as you can create new interface classes via the explorer tool (ctrl + e). If you created an interface so it was only a single button, then you could easily reposition that.

    If it's just an image that doesn't have an interaction polygon then animations would be your best bet.

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  • #35, by sebastianSunday, 28. August 2016, 00:50 8 years ago
    sooo... i guess i have to go with animations then (its a part of an interface i want to move)

    Thanks so far =)

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