Miscellaneous defects in the engine

  • #20, by MachtnixFriday, 12. June, 21:10 A month ago
    5000 Euro for software. I can't upgrade (too old) - I have to buy a new one.

    Yeah, some tools are really expensive. Do you remind 3ds Max or some CADs, starting at f.e. 10000 DM years ago..?  wink

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  • #21, by afrlmeFriday, 12. June, 23:00 A month ago
    Ah, I thought you were referring to a new pc. I didn't realize you were talking about 3D software. I know those programs can be very expensive.

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  • #22, by MachtnixSaturday, 13. June, 01:07 A month ago
    We talked about XP and why I still use it. That's one reason. And I can use more devices combined as a renderfarm, so I stay with XP so long as possible  - I bought the software (hey, Windows XP costs 150 DM each, I think) and so I use it... wink I believe the old 32 bit- P IV machines are good enough for clients, but not as a runner platform for Win 10... *lol*

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  • #23, by bonesSaturday, 13. June, 09:53 A month ago
    Ah, I thought you were referring to a new pc. I didn't realize you were talking about 3D software. I know those programs can be very expensive.

    No need nowadays anymore for an indie developer to invest in an expensive 3d app - just get Blender.

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  • #24, by afrlmeSaturday, 13. June, 12:13 A month ago
    Ah, I thought you were referring to a new pc. I didn't realize you were talking about 3D software. I know those programs can be very expensive.

    No need nowadays anymore for an indie developer to invest in an expensive 3d app - just get Blender.
    I think this is more a case of stubborness. grin

    He paid a lot of money for x things years ago & is going to milk them for all they are worth until they no longer work, but each to their own.

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  • #25, by NigecSaturday, 13. June, 13:45 A month ago
    I seem to remember there is patches to get 32bit 3D Studio Max from the 2000's to run on Windows 10
    I don't chase software, most of the stuff I use is 3 or 4 years out of date, but for me Sketchup 2020 has nothing new that I need compared to the 2015 version, its not going magically make me better updating.
    32biit 3D is hard work, for 10 years I used Truespace  and I revisit it once a year,  and wonder how I coped with the unresponsive workspace and long render times, I fried 2 XP2000 PC's back in the day rendering for a contest.

    Back to the topic, I think the update system needs to point out you can break your game and maybe an option to backup now, maybe an archive because you can end up screwing up a backup, I've accidently ran the wrong one, on my pc the backup will launch vs

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  • #26, by MachtnixSaturday, 13. June, 17:05 A month ago
    I now use an old version of Cinema4d. It's very old and upgrades aren't possible any longer. A new Studio bundle costs a lot of money and I hate abo or leasing versions! I'm not sure about Maxon still sells full versions or not.

    The main problem is: newer versions don't support bones, so my characters will be dead. I started with R8 which has only bones. The last release with bones AND joints should be R11 (or 12) I think. But because of everybody buys only upgrades nobody can sell his old full R11... roll

    And if s.o. has a full Adobe Designer pack 6.0 (PS, Illus, Prem, Afteff, Ind,  Aud) to sell, I would buy it... smile
    I think it's one of the last "full" offline versions.

    Sorry, it's OT...

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  • #27, by bonesSunday, 14. June, 03:06 3 weeks ago
    I think this is more a case of stubborness. grin

    He paid a lot of money for x things years ago & is going to milk them for all they are worth until they no longer work, but each to their own.


    Been there, done that. I paid an arm and a leg for a Cinema4D 6 license with all the bells and whistles, continuing the ever-increasing upkeep until version 9 with all modules. I just could not afford it anymore as an indie freelance at that point.

    Switched back to Lightwave, but Newtek pretty much destroyed that product into oblivion. I decided to try Blender, and have not looked back since. I support the Blender Foundation with a small monthly donation.

    Blender 2.8x is excellent. It is on par (and beyond in certain respects) to its commercial siblings. I can't see any benefit of using old 3d software when Blender is available for free, and leaves those older commercial apps in its dust. And the usability problem is a thing of the past with this version.

    A free version of Davinci Resolve will take care of most video editing.

    My advice is to let go of ancient versions, and look into some of the open source options or inexpensive newcomers on the market. Krita is free and excellent for digital drawing/painting and frame-by-frame animations. Affinity is inexpensive, and a good replacement for Photoshop, Illustrator and InDesign (mostly, with some papercuts).

    There really is no need anymore to invest in expensive (rental) software as an indie dev/team. It is quite amazing what options are out there right now. The market has changed.

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  • #28, by MachtnixSunday, 14. June, 15:05 3 weeks ago
    For that what I want the old Cinema is enough. It takes a long time to work with Blender as quick as in the program I used for ten years. So the decision depends on what my intention is. 
    Cinema4d as a newcomer wanted to catch new users at the beginning. But now it's an expensive professional tool like all the others. Yeah, I remember R7 and the additional modules. R11 is still the same.

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  • #29, by NigecSunday, 14. June, 17:16 3 weeks ago
    I struggle remembering how to do things in Blender, for some reason it just doesn't sink in.
    ~I use Sketchup but from November that will be subscription only, so I guess a lot of hobbyist are hoping they don't remove 2017 Make which was the last free desktop version, its now online.
    I've been messing with Wings3D lately which giving time is fun to use, although the Linux version has issues, its good for UV unWrapping

    I like C4D I have R17, which I managed to get 3D models into Visionaire, with animation and textures

    With the subscription based licenses becoming the norm I expect my days with Sketchup are probably coming to an end also Thea render, I'd imagine I'll be using Wings, Blender and Luxcore  in a few years from now

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  • #30, by MachtnixMonday, 15. June, 15:15 3 weeks ago
    I don't know how this 3D thing works. I think it depends on this joint or bone stuff but my characters have bones with a very complicated rigging. It would never work in another programm. And I use (of course) hypernurbs to reduce polygons but fbx or obj export doesn't support this.

    So I'm afraid this advantage using 3D  isn't really possible. I have to render the characters with alpha in every angle, every walking or standing frame, every expression, every lighting, every cloth. Just as before...

    It would be great having a free human rig which works well. Importing in C4d I should build a mesh around with weighting options Vis need. I use "Claude Bonet" and surely it doesn't work outside of Cinema. There are standard rigs with weightings in "Make Human" and you can edit them in Poser or Blender, may be I can try it?

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