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Lua libcurl

  • #30, by SimonS 10 years ago Zitieren
    No, you need to change the position yourself:

    sprite.position = {x=0,y=0}

    Also you need to listen yourself for events. Easiest way would be putting an object border there.
  • #31, by darren-beckett 10 years ago Zitieren
    Ok, will do, cheers Simon.

    Now get back to VS5 :-)
  • #32, by darren-beckett 10 years ago Zitieren
    This is now working perfectly, good job guys.
  • #33, by darren-beckett 10 years ago Zitieren
    Is it possible to draw the sprite at 50% transparency?

    If so, how?
  • #34, by SimonS 10 years ago Zitieren
    Currently not with all functions, I added this for the final so you can do it via graphics.drawSprite(sprite, alpha, tint).
  • #35, by sebastian 10 years ago Zitieren
    sounds very cool. will these images stay after scene change? 
  • #36, by sebastian 10 years ago Zitieren
    sounds very cool. will these images stay after scene change? 
  • #37, by SimonS 10 years ago Zitieren
    As long you draw them.
  • #38, by sebastian 10 years ago Zitieren
    uh uh... and is it possible to layer them? 

    like changing the order of the drawed sprites or even show in front of/behind "normal" object images/animation? Or are these independant and displayed above the normal scene images? 

    kind regards
    Sebastian ~
  • #39, by SimonS 10 years ago Zitieren
    Currently only by using a hook function. So it's not very simple, but I'll write some scripts til then.
  • #40, by ke4 10 years ago Zitieren
    This Draw function is independent from the libcurl? Can you draw any image? Or what exactly is this function for? Can you guys please name some examples of what would you use this for?

    Btw will this be drawn over videos too? Is it possible to draw an animation? Damn so many questions grin