This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
You're talking about the book, that's a different point. I'm talking about the reference documentation, lists the advanced features with in-depth info and especially lua features.
You need to draw the sprite yourself like you did in the initial code:graphics.drawSprite(sprite)
print("Memory File Test")
downloadMemory("http://www.xyz/test.png", function(s,code,param)
sprite = graphics.loadMemoryPNG(s)
if sprite == nil then
print("Sprite is null")
end
graphics.drawSprite(sprite)
--sprite.position = {x = 300, y = 300}
end)
heh! only problem with that is, if Simon stops to work on creating ved examples & documentation for everything then while he's doing that no work would be done on the engine itself. - more a case of needing additional developers to lighten/spread the workload around.I'm 100% sure that Simon doesn't release code without running at least a couple of tests :-)