"Each dollar counts for the lonely indie developer..."? Nice, slajmboll... the lonely and poor game developer and the "greedy" developers of the visionaire engine, mh? That's quiet funny
Today i got plenty of messages of german users who read the license models and could not follow this discussion. Also we had several orders of german clients today who find our license models interesting, motivating and fair.

So i think its still a problem of translating und understanding.

Last thing: Lets compare the licences of visionaire 3 and 4.

Visionaire 3 only had included support for windows. No Mac, no iOs, no Android. No publishing in digital markets possible. Price 35€
Now we have the indie license for 49€, including all plattforms incl. publishing in digital markets... with the small fee of 10% each sale. How could anyone say this is too expensive? Short term this is WAY cheaper than any other engine.

And for kickstarter: Its NOT a funding of creativity. You simply have to budget your costs (personal, material AND licences) and ask the community for funding. Each pledger also becomes a buyer of the game... and it'd be kind of immoral if you could raise a big amount of money, while the pledgers pay for each game... and the engine developers just get 49€. This is what we take care of with our kickstarter limit.