I usually don't post in forums just to confide my disagreement but in this case i couldn't resist, probably because i think Visionaire is a great product and would really like to use it for a commercial game (we produced two commissioned childrens Adventure Games in Flash and are looking for a good engine for our first independent work).
I agree with Ocaso, that the new licensing model is really apprehensive and i could not see myself paying that amount of money for the engine for commercial use, despite of the value it offers. The problem is not so much in the price itself but in the restrictions about crowdfunding aswell as the percentage that has to be delivered with the lower licenses. 10% for a "indie" license? If i self publish the game, even through my own website, i already have to anticipate paying 10-15 % of the sale price to services like PayPal.
The "Professional" License is almost double the price of a full Unity3d Package (a realtime 3D Engine mind you, used by a great deal of published games and considered an industry standard). I'm sorry, i get that the Visionaire Team was probably a bit on the short End with just a 35 Euro Pricetag, but this new model is just beyond reach and reason for me.
A "fair" Pricing Model could look like this:
Free Version - No Compiling
Indie Version - 99 Euros - Compiling with Watermark and up to yearly revenues of less than 20'000 Euros.
Pro Version - 299 Euros - Compiling without Watermark and no restrictions about the yearly revenue that is made with the finished game.
Its kind of similiar to what Construct 2 by Scirra does (and the engine is used to make Adventure Games too):
https://www.scirra.com/store/construct-2I appreciate all the hard work the Visionaire Guys are doing and i'm willing to pay for a great product but i think with pricing i think you shoot yourself in the foot. People will look to alternatives and maybe less specialized and "harder" to use engines that, on the other hand, dont break the bank. Or just go back to Adventure Game Studio.
Another thing that left me a bit disappointed just in terms of customer communications is the last paragraph about how you dont commit to fixing bugs. Does that mean i have to expect a faulty piece of software for 3000 Euros and have no right to complain about it? Thats kind of like buying a car and the salesperson is telling me that i can take a bike in case the wheels come off.
I really wish the best for the software but im afraid with these new changes i cant come along for the ride so i hope you guys maybe reconsider some of your decisions. Thank you.