images vividness colors

  • #10, by lyraThursday, 12. November 2015, 21:07 9 years ago
    Hmm I see...

    I believe I vaguely recall reading a thread that reported a bug that caused the images to display a bit darker a while ago. I don't seem to be able to remember which thread or exactly what the issue was off the top of my head mind.

    I think I noticed it in-editor before when I activated or did something, but again I'm not 100% sure. Just have a very vague & hazy recollection of it - I have terrible memory.

    Sorry. Maybe Simon will have an idea as to what's causing it. Simon?


    I hope Simon can help me
    Thanks for the help

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    31 Posts


  • #11, by Simon_ASAFriday, 13. November 2015, 14:39 9 years ago
    Hi, I'm not the same Simon that Lee was asking to, but I think I can share an idea: you could use the shaders to update the colors in Visionaire.

    Examples:
    shaderSaturation(0, 3000) -- desaturate image in 3s
    shaderLightness(-0.5, 3000) -- darken image in 3s
    shaderContrast(2, 3000) -- double contrast
    shaderHue(0.5, 2000) -- turn hue wheel, red->green
    


    Please read the instructions here for more details on how to use shaders in Visionaire:
    http://wiki.visionaire-tracker.net/wiki/Shader_%28CMS%29

    That being said, I am curious to know exactly what could make the colors darker. I wouldn't like to have the same issue in my game.
    Usually there is no problem and the colors are exactly the same between Photoshop and Visionaire.

    I wonder if it's not something in your ATI drivers? there are usually color settings (I know I have some with my Nvidia card) and it affects the colors in my games if I activate it. I have had a problem in the past with this, and could fix it easily in the control panel.

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  • #12, by lyraFriday, 13. November 2015, 17:06 9 years ago
    Hi, I'm not the same Simon that Lee was asking to, but I think I can share an idea: you could use the shaders to update the colors in Visionaire.

    Examples:
    shaderSaturation(0, 3000) -- desaturate image in 3s
    shaderLightness(-0.5, 3000) -- darken image in 3s
    shaderContrast(2, 3000) -- double contrast
    shaderHue(0.5, 2000) -- turn hue wheel, red->green
    


    Please read the instructions here for more details on how to use shaders in Visionaire:
    http://wiki.visionaire-tracker.net/wiki/Shader_%28CMS%29

    That being said, I am curious to know exactly what could make the colors darker. I wouldn't like to have the same issue in my game.
    Usually there is no problem and the colors are exactly the same between Photoshop and Visionaire.

    I wonder if it's not something in your ATI drivers? there are usually color settings (I know I have some with my Nvidia card) and it affects the colors in my games if I activate it. I have had a problem in the past with this, and could fix it easily in the control panel.


    I prove my image in other pc with visionaire, and do the same u.u

    I'll try what you say and I will tell

    I hope the other simon says something more concise smile

    Newbie

    31 Posts

  • #13, by Simon_ASAFriday, 13. November 2015, 18:48 9 years ago
    A pleasure to help you...

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  • #14, by SimonSFriday, 13. November 2015, 18:56 9 years ago
    Hi there,

    I can't help myself, but the right picture looks slightly blown out, but that's maybe just me. Overall the difference is very small. Maybe in the settings of your card something is changed. You may find more about it here: http://powersgaming.com/forum/showthread.php/607-AMD-Vid-Car...

    If you create screenshots (Windows+Print) is the problem also visible ?

    Thread Captain

    1580 Posts

  • #15, by lyraFriday, 13. November 2015, 19:26 9 years ago
    Hi there,

    I can't help myself, but the right picture looks slightly blown out, but that's maybe just me. Overall the difference is very small. Maybe in the settings of your card something is changed. You may find more about it here: http://powersgaming.com/forum/showthread.php/607-AMD-Vid-Car...

    If you create screenshots (Windows+Print) is the problem also visible ?


    I put the screenshot in the previous page and colors still look bad.

    http://i809.photobucket.com/albums/zz19/lyra_malk/colors_zpswgovj3aw.png

    Newbie

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  • #16, by SimonSFriday, 13. November 2015, 19:32 9 years ago
    So these were screenshots, alright. Did you try resetting everything in the driver settings ? Maybe update your drivers.

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  • #17, by lyraThursday, 19. November 2015, 08:25 9 years ago
    Hello
    I've been testing
    I've noticed my images are 32 bits
    and put them in visionaire are transformed in 8 bits and they change color
    the same thing happens when I put in flash
    I do this in photoshop (32> 8 bits) and the colors change
    How I can change the image without change the colors?

    (I think with objects and characters does not pass, it will make sure tonight)

    Newbie

    31 Posts

  • #18, by SimonSThursday, 19. November 2015, 10:33 9 years ago
    Do you export them in 8bit or are they imported in 8bit ? Because the engine works with 32bits internally. You should export them as 32bit pngs. With these things you can easily confuse yourself, it's also important to note:
    8bit per colour = 32bit
    8bit overall = 2bit per colour
    I don't think that's the problem.

    Thread Captain

    1580 Posts

  • #19, by DilatedThursday, 19. November 2015, 12:00 9 years ago
    are you taking these screenshots in-game? or in the editor. Possibly your computer when a fullscreen game is played can change the colour settings. so EG accurate colours on desktop, but as soon as game is played, it changes your contrast.

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  • #20, by Simon_ASAThursday, 19. November 2015, 12:39 9 years ago
    Can you send us your background image so that we can test on our computers?

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