This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeI'm also developing a 2.5D adventure, you can change the scale and camera angle with codes which I do for each scene because all scenes have different camera angles.Hi, AkcayKaraazmak! (nice username
What I suggest you to use .X format, I was also using 3d character in vs4 which had some bugs on 3d but now RC2 version is stable. Simon made massive improvements. And for the textures its good to have them 512x512.
I guess you would have to ask SimonS if he could implement something like the geometry thing you are talking about.Can I? That would be great!
Maybe you could provide us with another mini-guide of sorts to add to the wiki? - when you've got a minute that is.@Lee, for the new VS I've changed some of the export setting to make it work with vs5.
Thank you so much GivonnaUnfortunately we're still at a very alpha alpha stage of the process, and we're still designing the setting, the story and the puzzles, so I still don't have anything to show you. But don't worry, I will as soon as possible... If you want you can send me your 3d character with fbx format and I can check it as well. I also had the same scale problem when I first used VS but then i made it work which I dont remember how
... One of the important thing is where the character's pivot is. It should be located at middle and just by very bottom of the char.
By the way I've also tried to use .dae but it always messed the things up. But I think there should be .x exporter for blender as well.And screenshots that we can see from your game?^^
Maybe you could provide us with another mini-guide of sorts to add to the wiki? - when you've got a minute that is.@Lee, for the new VS I've changed some of the export setting to make it work with vs5.