This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
I have to create a scene where the player click one time on object (a door) and a message appear (ex: the door is locked), and then when he click it for the second time a dialogue appear (ex: do you wanna force the door? Yes/Nope). So: FIRST CLICK ON OBJECT - MESSAGE SECOND CLICK ON THE SAME OBJECT - DIALOGUE BOX WITH CHOISES
I followed up this tutorial: http://www2.visionaire2d.net/glenfx/ but nothing good happens (obviously I'm doing something wrong). I can make message appear but not the dialogue box. Can someone explain me how to do this event correctly?
Thank you and sorry for my bad english ![]()
P.S. - It's a FIRST PERSON adventure game.
Create point and click adventures without coding. The free version covers up to 25 scenes per project. For more scenes or to earn money with your game, you need a license.
See the Indie Bundle Try it for freeusing conditions or values & a yes/no image with a action area drawn around would work - well if you wanted to make a fancy custom looking box/scroll thingy-ma-jig ![]()
& hmm does the message appear for force open door bit? did you set a condition or value to change when you clicked on the door the first time?
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SCENE -> OBJECT -> ACTION -> LEFT CLICK -> IF CONDITION "x" IS TRUE -> DISPLAY BACKGROUND SPEAKER TEXT "the door is locked!" -> END IF
Do you suggest me to create a custom image for the dialogue box and put it like a scene object (also clickable image for the yes/no answer)?!
Well, maybe there's something helpful in the Monkey Island demo...let me try! At the moment, thanks for the help!
I created a controlable character with no graphic (just one empty frame in front standing/animation), then I create a simple dialogue (on the same character). And now? How can I show up this dialogue on the door object? The dialogue should be like this:
Question: Do you wanna force the door? Answer: Yes! (move to another scene) 2th Answer: No! (stay in the same scene)
I don't wanna waste your time, I'm trying to be as clear as possible.
EDIT - I'll take a look to your second demo