Hmm not sure if there is a tutorial available, other than
Glenfx text / image tutorials. They are probably still valid.
Inventory consists of creating some buttons on the interface, setting them as type item placeholders in the properties tab for the button & then drawing the object area which will define where the item will be placed for that placeholder.
Items will always get added to the first empty slot, which is the same way that save games work. If an item is removed then the other items will shift down. If you want to get more creative like replacing one item with another item after combining instead of removing the 2 items & adding the new item to the end slot then Lua script will be required, however the basic inventory system is pretty straightforward.