"The full version of Visionaire 3.x can be purchased for 35 Euros. With this version it is possible to compile the project to a finished game. A finished game consists of one or multiple files and cannot be edited by the Visionaire Editor anymore."
But I can only compile to .vis in the version I purchased? I thought that you could also compile to that filetype in the freeware version. So do I understand it correctly: You can't build your game at all in the freeware version, only "Save and Run" it, but in the purchased version you can build a game, though only to .vis format?
When building a game all the necessary DLLs and the player Exe will be copied to the specified folder. The player Exe is needed to play the game without the editor and can be renamed as you like. With this structure you'll be able to use the same game data with the comming Mac OSX player (and eventually other OS as well in the future) without the need to rebuild the game for another plattform.
After building the game you can make it ready for distribution with readme, installer, etc.
The old option to build as an Exe was to add all the files to just a single Exe file with all the game data, DLLs, etc. That method had the problem that you couldn't patch the game, you had to replace it completely.
Btw. Kaptain Brawe doesn't use Visionaire. Just the old demo did.