Build game

  • #1, by paul-14Friday, 10. July 2020, 08:30 4 years ago
    hi everyone wink I finally finished my game but I have a problem testing my game after the build, the image quality is greatly reduced, could you please tell me how to do ?
    in advance thanks wink

    edit :
    Apparently it's because everything is converted to webp format... how to avoid that please? Thanks

    Newbie

    44 Posts


  • #2, by NigecFriday, 10. July 2020, 09:31 4 years ago
    It should be optional? Also don't add a resolution size, leave both of those check boxes unchecked when you build

    Key Killer

    627 Posts

  • #3, by paul-14Friday, 10. July 2020, 09:38 4 years ago
    It should be optional? Also don't add a resolution size, leave both of those check boxes unchecked when you build

    hi smile
    I tried everything but it doesn't change anything, maybe it's because I use jpeg, I followed this tutorial to convert without loss of quality to webp https://wiki.visionaire-tracker.net/wiki/Image_Encoding but the problem is that the output webp file is heavier than the input jpeg file...

    Newbie

    44 Posts

  • #4, by NigecFriday, 10. July 2020, 10:10 4 years ago
    Are the jpg's ok when the games built?



    Key Killer

    627 Posts

  • #5, by paul-14Friday, 10. July 2020, 10:16 4 years ago
    Are the jpg's ok when the games built?




    no they are automatically converted to webp even if the box "convert webp" is unchecked

    Newbie

    44 Posts

  • #6, by afrlmeFriday, 10. July 2020, 10:19 4 years ago
    We recommend using .png image format with Visionaire Studio. We also recommend the .webP image format because it can be lossless/hq at a fraction of the original size (.png), without being able to tell the difference in quality between the 2 file formats.
    That tutorial was for PNG to WebP, not JPEG. When you compare the size of a png file to the converted webp file the difference is huge, regardless of whether you converted to webp lossless or lossy.

    JPG, is a lossy format to begin with & has no transparency support, which is why it's not a recommended image format to use with Visionaire.

    Imperator

    7278 Posts

  • #7, by NigecFriday, 10. July 2020, 10:27 4 years ago
    delete the tmp folder and try again, it caches images and movies

    Key Killer

    627 Posts

  • #8, by paul-14Friday, 10. July 2020, 10:29 4 years ago
    We recommend using .png image format with Visionaire Studio. We also recommend the .webP image format because it can be lossless/hq at a fraction of the original size (.png), without being able to tell the difference in quality between the 2 file formats.
    That tutorial was for PNG to WebP, not JPEG. When you compare the size of a png file to the converted webp file the difference is huge, regardless of whether you converted to webp lossless or lossy.

    JPG, is a lossy format to begin with & has no transparency support, which is why it's not a recommended image format to use with Visionaire.
    hi wink
    yes I know but I use the jpeg format as I asked in this post : https://www.visionaire-studio.net/forum/thread/help-with-ima...

    so my only option is to convert everything back to webp? Thank you.

    Newbie

    44 Posts

  • #9, by paul-14Friday, 10. July 2020, 10:30 4 years ago
    delete the tmp folder and try again, it caches images and movies

    thx wink I've tried every time, but it doesn't change anything.

    Newbie

    44 Posts

  • #10, by afrlmeFriday, 10. July 2020, 10:42 4 years ago
    Wait a minute, how do you know they are automatically converted to webp? when the game is compiled (built) it wraps everything it compiles into encrypted file archive things.

    If you post some screenshots of your build settings it might help us see if there's anything incorrect in them.

    Imperator

    7278 Posts

  • #11, by paul-14Friday, 10. July 2020, 10:57 4 years ago
    Wait a minute, how do you know they are automatically converted to webp? when the game is compiled (built) it wraps everything it compiles into encrypted file archive things.

    If you post some screenshots of your build settings it might help us see if there's anything incorrect in them.
    I guess that's the case on picture "A" it's the compilation, whatever I check it doesn't change anything, on picture "B" it's the file provided in the export game folder, on picture "C" it's the temporary folder 

    edit : and when I test the game the quality of the images is the same as the one contained in the temporary folder

    Newbie

    44 Posts