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Anyone ported to Linux and uploaded to Steam?

  • #1, by Dilated 10 years ago Zitieren
    Hey peeps, has anyone ported to Linux and uploaded to Steam? Any help would be greatly appreciated. 
  • #2, by Nigec 10 years ago Zitieren
    Sandra  and Woo is on Steam and works on linux, they got achievement working, installs via Steam and launches through Steam or desktop

    I have no idea how much the Linux version differs, I help test it and there was no nasty problems (but then again I didn't need to fix em!)

    I saw no difference between Linux and Windows, dispite the Linux machine being a bit cr*ppy, the game ran well, no lag or crashes

    http://thecursedadventure.com/
  • #3, by Machtnix 10 years ago Zitieren
    Is Sandra and Woo made with V5? The Linux exporter doesn't work from my V4.2.5.
  • #4, by Dilated 10 years ago Zitieren
    @ Nigec, 

    Thanks for your answers. It's mostly I need to know the specifics of setting up permissions and applying the steam wrapper. Thanks anyway! 

    @machtnix: Linux exporter definitely works with 4.2.5, did you download the extra file for it?
  • #5, by Nigec 10 years ago Zitieren
    Give Korahan a pm wink

  • #6, by Machtnix 10 years ago Zitieren
    Which extra-file???
  • #7, by sebastian 10 years ago Zitieren
    the player file for linux and maybe all the dependencies which are mentioned in the wiki:

  • #8, by Machtnix 10 years ago Zitieren
    1. export your game to Linux in the Visionaire Editor (will be available in Visionaire 4.0 final)
    Das habe ich noch hingekriegt. smile Es gibt eine zip-Datei mit der vis-Datei und einer config.ini. Der Ordner libs64 ist leer.

    In der Visplayer_linux.zip liegen 8 Dateien und ein libs64-Ordner mit ebenfalls 8 Dateien

    Aber was bedeuten nun die Punkte 2-4..?
    2. Linux dependencies: openAL (libopenal1, GL)

    4. required: glibc 2.13 or higher; If you use note, that the libsteam_api.so has her own glibc version requirements
    In der Paketverwaltung gibt es keine libopenal1 (nur nvidia-libopencl1 für Nvidia) und auch keine glibc. Ich kann auch nicht sagen, ob es bereits installiert ist oder nicht.
    edit: libopenal1 scheint bereits installiert zu sein.
    3. linux users modify & execute the included "start" shell script
    3.: Was ich da machen muss, ist mir zu undurchschaubar.

    Muss ich den Linux-Player irgendwo auspacken und installieren?



  • #9, by Nigec 10 years ago Zitieren
    you have a text file with
    #!/bin/bash
    ./whateveryouarelanching
    
    You make it so it'll excute
    line 2 is the what you wish to start
  • #10, by Machtnix 10 years ago Zitieren
    OK. I extract both zips (Player and Game) on the desktop. Into the "start"-file I put the line:
    #!/bin/sh
    /home/jw/Schreibtisch/Rohrtest Linux_linux/Rohrtest Linux.vis
    # Lines to customize BEGIN
    COMPANY_NAME="Visionaire-Studio"
    GAME_NAME="GAME_NAME"
    #export SDL_DYNAMIC=/my/actual/libSDL-2.0.so.0
    ...
    

    and made "start" as a program execution. But I really don't know what I have to do...

    I have to put in the game name also?

    BTW: this source code tag doesn't work well... wink I have to edit in the "Quellcode"-tag.
  • #11, by Nigec 10 years ago Zitieren
    you're starting the visplayer which loads the config.ini

    I looked at Sandra and Woo and the start file makes sure all the libraries are there, were the game saves to the actual path to the visplayer/config.ini there's actually nothing naming S&W in it