5.1.8 1224 Update released

  • #1, by SimonSThursday, 13. January, 15:15 2 weeks ago
    CHANGES :
    - arabic support
    - move buttons can move multiple items
    - multiselect animation frames and copy/paste
    - allow overriding dpi
    - show menus in point selection
    - keep last scroll position in scripts
    - savegames console tab

    FIXES:
    - il: autocomplete not working
    - il: block names are scrambled
    - lua: set dialog option and scrolling
    system.dialogScrollPosition = 0
    system.dialogActiveOption = 0
    system.dialogSelect()
    - lua: show comment for character
    system.showComment()
    system.showComment(character)
    - scrollbar is sometimes not scrollable
    - crash in dialog tree
    - integrity check: shows active tables / checks now for invalid links
    - reset animation center in object animations if copied from character
    - exported apk not working in android 11
    - right click in character animations shows wrong object
    - stopAnimation for character animations not working
    - turn in place does not execute action
    - console catches mouse clicks at 0,0
    - character can walk out of border with controller
    - characters vanish with tunnel/fade over

    Thread Captain

    1494 Posts


  • #2, by BradSnyderThursday, 13. January, 17:36 2 weeks ago
    Hi Simon,
    with the latest update, space between words isn't shown anymore when using true type fonts. Can you help us with this issue ...?

    Greetings, 
    Robin (Team Geistfrei GmbH)

    Addendum: I figured out that it's only the case when using borders ("Umrandung") on a font ... without everything works fine.

    Newbie

    5 Posts

  • #3, by SimonSThursday, 13. January, 22:55 2 weeks ago
    I'll patch it very soon. As always when there's a release I forget something...

    Thread Captain

    1494 Posts

  • #4, by reptar-craneFriday, 14. January, 18:39 2 weeks ago
    Hi, I'm not sure if I overlook something, but I've always use the command <p> for my textboxes so they won't disappear until the player clicks. Is there a new way to do so or is it something that's not possible right now?

    Greetings,
    Reptar

    Newbie

    1 Posts

  • #5, by tom-barnetTuesday, 18. January, 11:10 A week ago
    Thank you guys for the update, however, I started to experience some game-breaking issues after building it in the latest version. All of the larger animations started to lag. Detailed info here LINK .
    Could you please provide a download link to the previous version before this issue gets fixed?

    Newbie

    21 Posts

  • #6, by SimonSFriday, 21. January, 12:11 A week ago
    Bugfix update 1225:

    - add shift up / down transition
    - fix font spacing
    - fix crash with empty class name in blocks
    - mouse over is not triggered

    Thread Captain

    1494 Posts

  • #7, by tom-barnetFriday, 28. January, 16:10 4 hours ago
    I regrettably have to report another bug after the latest update/bugfix. Action areas in my game that are active only based on specific values are now active all the time and the If value number is completely ignored. It is happening newly on a level that was completely finished before and was working perfectly.  

    Also, when I have the action Hide cursor ... and then later Show cursor, the cursor does not ultimately show up and the latter command is ignored.

    Newbie

    21 Posts

Write post