5.1.7 Update released

  • #1, by SimonSSaturday, 18. September, 18:36 A month ago
    Hi guys, the next update is online.

    Changelog:

    - new export, additional folders can be included and file accessed via lua
    - fmod plugin (in the plugin section, copy the 64bit fmodstudio.dll and fmod.dll to your game directory)

    changes:
    - count words per character (game info)
    - fullscreen action editor
    - sync container previews inner tracks

    bugfixes:
    - subdirectories ignored in speech import
    - change waysystem not working if not current scene
    - audiobusses not affected by disabling sounds
    - comment not wrapping
    - dialog action part stays vertical
    - waysystems shown on setting character execution position
    - 3480 instead of 3840
    - zoom into sync container working correctly
    - crash with sync container fixed
    - duplication and creation now working again
    - lua sprite fields are now back
    - linux and mac download speed increased

    ilios:
    - ilios has enumerable with linq eg: ["5","6","7","8"].Select(x=>int.Parse(x)).ToArray()
    - new without type
    - && || stackable without crash
    - []. can be used without braces
    - il plugins (fmod)
    - range contains now working correctly

    Thread Captain

    1465 Posts


  • #2, by fabian-schurgersSunday, 19. September, 10:19 A month ago
    Hi there,

    Thanks for the update!

    But it did give me a small problem. When I run the game from the editor, it runs fine, but when I export it to a Windows build, and run the build, I get a black screen.

    The custom cursors work, but not the music, and the screen stays black...

    Best regards,

    Fabian


    Newbie

    99 Posts

  • #3, by SimonSSunday, 19. September, 14:06 A month ago
    Would need a log with log level info. Can't say anything from the screen.

    Thread Captain

    1465 Posts

  • #4, by fabian-schurgersSunday, 19. September, 18:34 A month ago
    Okay. Can you tell me how to generate one?

    Is it auto generated upon exporting? I can see a 'report' txt file.

    Newbie

    99 Posts

  • #5, by SimonSSunday, 19. September, 20:00 A month ago
    No it's the player log that is always created. Click on go to messages.log in the editor with the project open.

    Thread Captain

    1465 Posts

  • #6, by fabian-schurgersSunday, 19. September, 20:30 A month ago
    Ah, thanks. Only, where can I find the 'go to messages.log'?

    I've looked everwhere, but I cannot seem to find it.

    Update: Oh, found it! I have send it!

    Newbie

    99 Posts

  • #7, by fabian-schurgersMonday, 20. September, 10:59 A month ago
    I thought I'd also include a picture of the error log here, I don't know if txt files aren't seen as spam by email filters?

    Anyway, I've looked at the text file, and it seems there are quite a lot of errors with image \ sound loading...

    But it runs fine within the editor, and the last version exported a working build without problems.


    Newbie

    99 Posts

  • #8, by gregor-muellerMonday, 20. September, 19:44 A month ago
    Hi, I've got an annoying problem since updating. I suspect it's one of those stupid Mac-Issues but since it happens in Visionaire since last Update I would post it here:
    While I can make new save-files of the project via Save As... without a problem I cannot save over the same file, also not via "save and run".
    I have started fresh, uninstalled and installed new and checked if Visionaire has the rights for the Documents-folder (even tried giving it full access to the harddrive), of course I also checked if I had the rights. The log always says the following:
    failed to open file '/Users/***/Documents/Game/Casebook001./Users/***/Documents/Game/Casebook001.tmp' for saving

    Mac-Version: BigSur 11.4

    Does anyone have any idea how to fix that?

    Newbie

    13 Posts

  • #9, by lance-montgomeryMonday, 20. September, 21:55 A month ago
    Simon, you are a hero! Thank you for working so hard on an FMOD plugin for VS! I am thrilled and so excited to start working with it. This is huge for us audio pros who want to make games but who still want to use the audio tools we're used to using. Tausend Dank!

    Newbie

    9 Posts

  • #10, by jf-mTuesday, 21. September, 11:08 A month ago
    Hello!
    thanks for the update.
    I'm facing the same issue than Fabian with an html 5 build game.
    Black screen, the cursor is ok, it seems that the scenes don't appear. I can click on the objects in the black screen (thanks to the active cursor! smile ).
    Where can i find the message.log?

    Thanks!

    Newbie

    30 Posts

  • #11, by SimonSTuesday, 21. September, 11:16 A month ago
    I will patch it in the next days. For now set the export to not export anything separately.

    Thread Captain

    1465 Posts

Write post