Oh well! Finally I have the time to write something

All that has been said is correct. First-person puzzle exploration games are and always have been niche games.
With players who know what they want.

They have no interest in long dialogues and want to be alone in a world to explore.
They hate too many dialogues distracting them from the ultimate goal.
They want realistic worlds to feel inside the game.
They want a story and must be really addictive.
Want to puzzle, machinery, etc etc.
When we released the tech demo of "Anamedia" for testing the quality of what we were doing, the most frequent request were not the dialogues or npc but "I want to see more, want to see what's left and right, I want more environments to explore freely".
Obviously, since I'm alone in making the backgrounds, characters, animations, the cut-scenes and programming with Visionaire it becomes monumental.
In two years I will have made 60% of the game and when I look at the first images I'm never satisfied, I am very critical about what I do, but imagine also create 360° views!
But I'm stubborn and don't give up! This is why the 3D gives me an incredible hand. My renderings take seconds not hours because I don't need the perfection but a basic image to work with.
I'm not doing handpainted backgrounds but a sort of fake 3D style backgrounds

To make Riven they used pre-rendered backgrounds with some post processing improvements

and this is why I'm in search for a solution about a Panoramic plugin
