Hi guys, after öy many tests with different modeling, texturing and exporting I've finally figured out the best way to use 3d characters in Visionaire. Still can't say that it works %100 but %99 its working now. Here are my steps.1-) I 3d modeled the character with T-pose in 3ds max. (Legs, torso, hands, head, shoes modeled seperatly). IMPORTANT, try not to work very hi-res. 2-) Exported the model to ZBrush for sculpting then export as obj.3-) Unwraped the exported model for texturing and did the texturing in Mari. (Textures are 1024x1024, higher resolutions have issues in Visionaire)* Till now its more or less a standard character development procedure.4-) Then I Imported the model into 3ds max again. In 3ds max, I've merged all the parts (Legs, head, torso etc..) into 1 mesh.5-) Then I used biped for rigging the character.6-) After rigging, I skinned the model and animate it. Now model is ready for exporting, which is the other important part![u]Exporting[/u]7-) I used Alin Direct-X exporter (free-version). Download link: http://www.cgdev.net/download.php[u]Export settings;[/u]* In [b]GENERAL TAB [/b]just select (scene root, material, bone, mesh, skin, animation). Leave all others unchecked!* In [b]VERTEXT ELEMENTS TAB[/b] just select (Textcoords). Leave all others unchecked!* In [b]TEXTURES TAB[/b] just select (Textures and overwrite). Leave all others unchecked!* In [b]MULTIPLE UV SETS TAB[/b]. Leave all others unchecked!* In [b]ANIMATIONS TAB[/b]. Write down your animations. Uncheck [b]keyframes[/b]* In [b]TIME LINE TAB[/b]. Uncheck 3ds max and select custom with the parameter 1.* In [b]STANDARD material TAB[/b]. Uncheck all* In [b]DIRECT X SHADER TAB[/b]. Uncheck all* In [b]COORDINATE SYSTEMnTAB[/b]. Uncheck all (If model looks weird then try to check Right-handed)* X-File format should be text.In Visioanaire Studio, you should adjust the settings for the camera height and angle to match the character angle with your scene.p.s 1, This work-flow work most of the times for me but I think there are some bugs related with 3d in Visionaire. And when I use higher-res models with high-res textures then Visionaire starts to suffer and shuts down :)