Hi guys, after öy many tests with different modeling, texturing and exporting I've finally figured out the best way to use 3d characters in Visionaire. Still can't say that it works %100 but %99 its working now. Here are my steps.
1-) I 3d modeled the character with T-pose in 3ds max. (Legs, torso, hands, head, shoes modeled seperatly). IMPORTANT, try not to work very hi-res.
2-) Exported the model to ZBrush for sculpting then export as obj.
3-) Unwraped the exported model for texturing and did the texturing in Mari. (Textures are 1024x1024, higher resolutions have issues in Visionaire)
* Till now its more or less a standard character development procedure.
4-) Then I Imported the model into 3ds max again. In 3ds max, I've merged all the parts (Legs, head, torso etc..) into 1 mesh.
5-) Then I used biped for rigging the character.
6-) After rigging, I skinned the model and animate it. Now model is ready for exporting, which is the other important part!Exporting
7-) I used Alin Direct-X exporter (free-version). Download link: http://www.cgdev.net/download.phpExport settings;
* In GENERAL TAB
just select (scene root, material, bone, mesh, skin, animation). Leave all others unchecked!
* In VERTEXT ELEMENTS TAB
just select (Textcoords). Leave all others unchecked!
* In TEXTURES TAB
just select (Textures and overwrite). Leave all others unchecked!
* In MULTIPLE UV SETS TAB
. Leave all others unchecked!
* In ANIMATIONS TAB
. Write down your animations. Uncheck keyframes
* In TIME LINE TAB
. Uncheck 3ds max and select custom with the parameter 1.
* In STANDARD material TAB
. Uncheck all
* In DIRECT X SHADER TAB
. Uncheck all
* In COORDINATE SYSTEMnTAB
. Uncheck all (If model looks weird then try to check Right-handed)
* X-File format should be text.
In Visioanaire Studio, you should adjust the settings for the camera height and angle to match the character angle with your scene.
p.s 1, This work-flow work most of the times for me but I think there are some bugs related with 3d in Visionaire. And when I use higher-res models with high-res textures then Visionaire starts to suffer and shuts down