this is gonna be a long shot, so sry in advance for your time but here I go.
I'm working with a very small team on a point-and-click adventure situated in lovecratian town Innsmouth. It's supposed to be a commercial game with tons of backgrounds, charming characters, video Sequences, and a thrilling story.
(pics attached to give you some impression)
As you can probably see we are not ungifted but when it comes to working with the engine, we are always stumbling over the most grotesque errors.
I will start with two... well... questions, from which one might be easier to solve the other one is more of the philosophical kind.
1.) Recently I was experimenting with the sound system... Well, it looks a bit tricky and seems a lot inconvenient than something rudimentary as sound must be, but since I'm quite familiar with that sector I was able to handle it. Still don't know whats the sense or difference in sound containers and sound busses, but maybe one of you knows!?
NOW comes the actual question. When I was working on somethin totally different in the engine and tested several times in the editor everything worked normal and as it was supposed to. Half an hour later when I show my progress to my partner the speech sound of several characters is overdriving and way too loud. Best thing for the sound of one character for one line normal and the next line overshoot in volume. Just for the protocol: I didn't changed in between that NOTHING that has remotely to do with the sound system.
WHY IS THAT? DOES ANYBODY KNOW?
2.) Now comes the tricky philosophical question:
There are so many weak points and and instabilities in the engine and of course we now that the originators of the engine are sure putting a lot of efford to make it more stable. Anyways, after every update a lot of differnt things DON'T seem to work anymore and the way before the update was done. We experienced that now several times.
Now here it comes. How do the creators of the engine expect that a project of 200 BGs can be finished, if after EVERY update I have to check EVERY single background through test simulation and than have to check back with pro's here in the panel or consult an external professional. That is humanly impossible. Does anyone have similar struggles throughout the game developing process or knows what the creators of the engine are thinking when releasing bad updates? I mean so many of the failures after an update are on so rudementary levels... Does anybody has an idea? We would really care to know!
With kind regards
The GM Factory