It's technically possible, but I have to integrate it into the shader script, because who can write these shaders ? And I haven't figured out how I will do it, because I would need more copies of the same shader, and how will the setting diff then, also no multipass is possible. So no Blur/Glow on single objects or Image Effects and some other effect at the same time.I got every model I have here running, not always perfectly aligned, so I wouldn't consider it buggy anymore. Maybe there are some other workflows that have different model outputs.
by SimonS, 11 years ago