@Paupasia You don't have to create an action for every scene. It is possible to call an action which you created in scene A in scene B. But you are right, using the character to store the actions might be easier to keep track of.Regarding shader: I just started looking into the shader toolkit a few weeks ago. I can't code a single line, so I was a bit afraid of the shader :-) But it is really simple (you don't have to understand the code to use it ;-) ). Just copy the shader toolkit into the script section and set it as definition script. Then in the action where you change the scene use the actionpart "execute script". Put the line of script there like: shaderLightness(-1, 0) (-1 means total darkness, 0 is the delay-time, here immediatly)Then a pause actionpart and after that a second execute script-actionpart to turn the light back on, like: shaderLightness(0, 3000) (0 = normal brightness, delay of 3 seconds)Edit: The Link didn't catch the _(CMS) at the end of the adress. I don't know why... Just add that manually or search the wiki.