Designing my 2D First Person Game!

  • #1, by jamesrivardMonday, 17. July 2017, 14:14 3 years ago
    I'm planning a 2D first person adventure game at the moment. Inspired by 'Snatcher' on the Sega CD.Similar perspective but with on screen interaction via the mouse rather than the menu system it employed as you can see in this explainer video. I'm looking for some high-level advise on how this would be achieved. 
    My game would work like a normal 3rd person 2D game without the main character and instead of waiting for the character to reach a marker before being able to interact, the interaction would happen instantly.
    I have search the forums but first person advise seem to mainly centre around 3D first person games.
    I have also looked at Visionaire Studio which does have tutorials on how to implement this but I'd like to stick to Unity if possible.
    Thanks.

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  • #2, by MachtnixMonday, 17. July 2017, 15:14 3 years ago
    In English is difficult to explain. If you don't want a 360° turn you have to put action areas on your scene to switch to another scene (Myst-style). Easy enough. You can start every action immediately too. 

    If you want a 360° turn AND fixed directions OR freedom to go wherever you want... better use Unity smile It will be a lot of Lua programming. 

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  • #3, by NigecMonday, 17. July 2017, 15:18 3 years ago
    Its another troll mate
    exact same message 2 years ago
    http://www.adventurecreator.org/forum/discussion/3657/2d-fir...

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  • #4, by MachtnixMonday, 17. July 2017, 15:23 3 years ago
    Ok, I don't know. I'm on the same way to think about a first person game, so I didn't see evil traps smile

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  • #5, by afrlmeMonday, 17. July 2017, 15:28 3 years ago
    Aye same link to advids place again same as the other poster. Wasn't 100% sure it was a bot, but this confirms they are both bots or at least human spam bots with copy/paste templates.

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  • #6, by NigecMonday, 17. July 2017, 15:34 3 years ago
    I wasted my time looking for templates lol.. then I noticed the "but I'd like to stick to Unity if possible. " and thought, wtf

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  • #7, by MachtnixMonday, 17. July 2017, 15:37 3 years ago
    But nevertheless it's an interesting question! First person games are not typical for Visionaire!
    In Flash I made a little test game years ago (Flash is absolutely awful...) to turn around free but it doesn't work.  
    But Flash makes animations from point to point easier than Visionaire do. In Vis you have to animate a blend movie from scene to scene; I don't know how this works. 

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  • #8, by MachtnixMonday, 17. July 2017, 15:41 3 years ago
    Wenn der Bot weg ist, kann ich ja auch auf Deutsch weiterschreiben *lol* smile smile

    I tried to use Unity too, but... this powerful paket is a hard job!

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  • #9, by afrlmeMonday, 17. July 2017, 16:13 3 years ago
    Simple answer being that it's 2D & not 3D, so any turning/transition animations between different perspectives of a scene will never look very good compared to creating a first person game in a 3D engine. About the only thing that will look relatively nice is using transition movies you generated in the 3D graphics application that you are creating the artwork for your game with. The only problem is that playing a video doesn't seem to be seemless in VS, there's a slight delay before it switches back to the playable scene or something - I forget the exact issue.

    While VS isn't really designed for first person point & click games they are possible, providing you use videos for transitions or don't mind instantly snapping or using a fade transition to change to a new perspective of the same scene.

    P.S: SimonASA created 2 options for his ASA & Catyph games. You can choose to play the transition videos between each scene or you can have it instantly change to the next scene.

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  • #10, by MachtnixMonday, 17. July 2017, 16:32 3 years ago
    Most "walking simulators" have only a blending sequence between two stage pictures. A real walking animation is a lot of work. And, because I have to animate the whole screen, it would be huge!
    I think a 360° turn by pressing the mouse button isn't possible in Vis because the engine isn't made for that. But jumping from stage to stage is.

    2D or 3D doesn't matter, but for 2D you need excellent artists! Maybe you have to work on transparent cells like good old Disney did. 

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  • #11, by NigecMonday, 17. July 2017, 16:35 3 years ago
    1st person you just need empty character then its pretty much the same as any other game
    I don't use the command system, I usually just use the cursor enter or leave events to control the cursor graphic..

    This is a simple 1st person piano..
    https://www.dropbox.com/s/7lboegee7imv3ow/keyboard1.zip?dl=0
    don't use V5.. I think the sound files are mp3  only a few keys work.. probably needs v3.7... aggghhh

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