#1, by sebastianThursday, 25. May 2017, 19:19 3 years ago
Hallo Leute,
einige haben es ja schon mitbekommen, da ich um Material für eines der Videos gefragt habe (Screenshots im ersten Video).
Mit Release der VS5 Version habe ich begonnen Tutorial-Videos für diese Version zu erstellen. Seit heute habe ich nun die ersten beiden Videos auf meinem YouTube - Kanal freigschaltet. Ich versuche hier in nächster Zeit die Grundlagen in Videos zu verpacken und später dann auch Themen die etwas mehr Aufwand benötigen zu zeigen.
Bevor ich jetzt groß herumschwafel hier die ersten Videos:
Folge 10 : klassisches Inventar (Monkey Island, DOTT, IJFOA Style)
Folge 11 : modernes Inventar (Drag & Drop) - (Deponia/The Curse of Monkey Island Style)
Folge 12 : Kommentargruppen
Folge 13 : Thema Hotspot / Snoop Animationen
Folge 14 : Das Standard Dialogsystem
Folge 15 : Das Puzzle
------Fortgeschrittene Themen------
Folge 16: Spielstand speichern + laden
Folge 17: Lua Crashkurs (1/2) - Einige Grundlagen für kommende Videos
Folge 18: Lua Crashkurs (2/2) - Zwei Einsteiger Skripte für Visionaire Studio
Folge 19: Individuelles Drag & Drop
Folge 20 DE: Gamepad Integration
Episode 20 EN: Gamepad Integration
Folge 21 DE: Sprechblasen
Episode 21 EN: Speechbubbles
Gerne könnt ihr hier oder unter dem Video Kritik und/oder Ideen für kommende Folgen nennen. Falls Ihr die folgenden Videos nicht verpassen wollt, dürft ihr auch gerne den Kanal abonnieren
Geplant ist, dass ich min. 1x pro Woche ein Tutorial schaffe. Für diese erste Woche habe ich aber entschieden, dass es Sinn macht gleich mehrere Videos freizuschalten, da gerade die ersten Videos noch nicht viel mit dem eigentlichen "Programmieren" zu tun haben.
#4, by afrlmeThursday, 25. May 2017, 20:09 3 years ago
Not really understanding anything, but good job, looking great
Seconded. Also don't understand bugger all, but nice job all the same mate!
P.S: I think there's 2 other Daedalic games being developed with VS, which are: "Ken Follet's Pillars of the Earth" & "The Devil's Men" - I'm not 100% sure on the latter. I asked Simon about it a while ago, but I forgot what he said. - edit: I searched my skype conversation with him for mention of it. Seems it was being developed in Unity, but they decided to swap back over to VS for it.
P.P.S: have you checked out the "game index" page I added to the wiki a little while back? I have linked all vs made games that have been released (well the ones I know about). There's probably a few I missed like older titles from before my time that were only available on the old VS store, which are no longer there & it's hard finding details/websites for them.
#7, by sebastianThursday, 25. May 2017, 22:54 3 years ago
hey again ,
if someone likes to help me translate the videos in english, I would much appreciate this
For "video 1" i made a translation, but im not sure if it's gramatically correct in some cases or if there could be improvements in the sentenceseseseses structure itself =P .
I activated the english translation for video 1 so you can see for yourself
If someone likes to help me correct my english (if neccessary) he/she could overwrite the following file and send it to me via PM: https://hastebin.com/ewafehumir.sql
#10, by sebastianFriday, 26. May 2017, 12:05 3 years ago
Well i'm interested in one thing. When will your game be done Sebastian? Looking nice, i want to play it
probably in 20 years...
just kidding.
Well there is not much in this "game" right now. It consists of basically 4 scenes and has different puzzles in it which were more like a practice to me.
In the end i decided to revamp the whole "game" after i finish the basic tutorial episodes. That will also include redrawing all graphics to higher resolutions to be more compatible with modern screen sizes. I will see how far i can get with it...