Zoomen auf die gesamte Kulisse // zoom out to full scene

  • #1, by thomas-fringsFriday, 22. April 2022, 12:44 2 years ago
    Wenn ich den Shader-Zoom bzw. den ShaderZoomCharacter verwende, um die Ansicht zu verkleinern, dann verkleinert sich die Ansicht nicht zentriert vom Character. Die verkleinerte Ansicht ragt über die Kulisse hinaus, was unschön aussieht.

    Ich verwende recht große Kulissen, die auch gescrollt wird. Gibt es eine Möglichkeit auf die gesamte Kulisse zu zoomen? 


    Englisch:
    When I use the Shader-Zoom or the ShaderZoomCharacter to zoom out on the view, the view does not zoom out centered on the character. The zoomed out view sticks out over the scene, which looks unsightly.

    I use fairly large scenes which is also scrolled. Is there a way to zoom out to full scene? 

    Newbie

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  • #2, by afrlmeFriday, 22. April 2022, 17:59 2 years ago
    I thought Simon had fixed that issue before by clamping it so that the shader camera can't go past the background edges.

    In regards to the zoom out you need to use the correct zoom value & maybe offset to prevent it from going outside. Zoom on character is probably best done for zooming in & not out. Also it looks like you are zooming out way too much.

    Imperator

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  • #3, by thomas-fringsSaturday, 23. April 2022, 10:03 2 years ago
    Thank you very much for your answer.

    I am already using the latest build version from the editor and the problem with the camera is still there. 

    If I set the correct zoom value for each scene, the camera would still go slightly beyond the background edges.

    Setting the offset unfortunately does nothing when the scene scrolls. Everything shifts and the camera sticks out of the backdrop somewhere else.

    Above all, the camera no longer zoom out centered.

    Newbie

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