Window positioning issue.

  • #10, by minibigsTuesday, 13. January 2015, 20:10 10 years ago
    Aha... I've got it......

    If FULLSCREEN = Yes is specified in Users/steve/AppData/Local/VisionaireStudio/recc0001/config.ini
    then you can turn full screen on & off from Extras > Options > Player.

    If FULLSCREEN = No is specified in Users/steve/AppData/Local/VisionaireStudio/recc0001/config.ini
    the Editor will set FULLSCREEN=No from Extras > Options > Player but it ignores any attempt at using
    Extras > Options > Player to select FULLSCREEN=Yes.

    So, basically to get full screen you need to have FULLSCREEN=Yes on in the ini file for the particular game & in the general ini file for the Editor (viseditor.ini) you need PlayerFullscreen=1 (settable using Extras > Options > Player).

    Thanks for your insight on this which lead me down the correct path.

    Cheers,
    Steve.

    Newbie

    79 Posts


  • #11, by minibigsTuesday, 13. January 2015, 20:13 10 years ago
    It would still be nice to be able to play games in a whole screen window though, so might be something in the new scaling / positioning stuff as you stated.

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  • #12, by afrlmeTuesday, 13. January 2015, 20:29 10 years ago
    You are confusing me mate.

    I don't bother messing with the config.ini files. If I want to mess with a config.ini file then I will create my own for that specific game.

    If I want to test a game in window mode then I turn off fullscreen in the editor options else I enable fullscreen & widescreen mode for fullscreen with auto-scaling.

    You should not have to mess with the visionaire cfg files at all. To me it sounds like you over-complicated an uncomplicated situation, but then again it could have just been me that confused by what you were saying/asking.

    & yes for future reference: screenshots &/or video recordings will definitely help me try to pin down the exact issue (game related stuff with editor or lua script). Having said that I often find issues faster when I have access to the .ved & resource files. In regards to your problem here, I would probably have been better off letting the devs answer, as it was more of a technical issue, whereas I mostly deal with issues to do with development & scripting. My bad! grin

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  • #13, by minibigsTuesday, 13. January 2015, 21:38 10 years ago
    No problems I appreciate your help & will take your comments on board for future reference.

    I'm still at the "playing around with the product to see what she can do" phase. It's a steep learning curve but I'm surprised already at how much I can do with it. After only 2 days I can construct quite complicated scenarios & can see indeed how one could build a commercial quality game with next to no scripting / programming.

    The only reason the config file was interfering was because as part of my testing I built a game to see if windowed mode worked from an ".exe" file i.e. was this just an issue with the development tool or would it be one with the finished product?
    Obviously, one would not normally do this until building distributions for testing ,etc, so I guess it's not normally an issue.

    So that would have negated the dual config file issue, but there is still a problem with playing games in windowed mode that I need to get to the bottom of.

    When I get a chance I will export a game to another system (laptop) & see what happens video window wise on there.

    Regards.
    Steve

    Newbie

    79 Posts