Why is there such a lack of documentation?

  • #40, by afrlmeSaturday, 10. January 2015, 12:34 10 years ago
    You have to purchase a license per each game via other engines like unity too no? or in the case of udk, you have to purchase a license or give x percentage of your sales to them. All engines are quite expensive, in their own way; except open-source/freeware engines, obviously. There's an old motto: if you want to make money, then you have to be willing spend money!. You do know that there was a pro license for 3.x too right? That license was around €1000 & that was also per title. It wasn't a one time payment!

    In regards to the donation button. It is not a team thing. It's a personal thing I have setup for any scripts & tutorials I post/share on the wiki, as I work completely non-profit for VS. I don't have a contract, nor do I get paid to sit in front of my computer providing support, tutorials, documentation or writing scripts for people.

    If people feel like, then they can donate for existing content to support what I do, or I am also available for freelance scripting/development help (as long as it has nothing to do with the 3D character side of the engine).

    This forum! This forum! Ideally Thomas shouldn't really be using VS website as a testing ground for his CMS software, but he is & I doubt that will change at any time in the near future. CMS development is a constant battle of bugs & each new idea/improvement/bug fix seems to generate more bloody bugs. Whenever I think of CMS development, I think of one of those Ouroboros snake things eating their own tail.

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  • #41, by ke4Saturday, 10. January 2015, 13:39 10 years ago
    I didn't read this thread in deep, but there is my opinion.
    Personally i don’t think that there is so lack of documentation, there is a lot of useful stuff on the wiki. I didn’t have a big trouble to learn work with Visionaire. Yeah sure, i had to ask a few times on the forum, but it was often a specific questions, and now there are two video tutorial series on the youtube, but of course i’m not considering a developing on phone devices, i don’t know anything about that. When i decided to create a adventure game i was searching for some software, i was trying some other first and that was hard, that was without documentation and without so active phorum. I didnt even expect that i could find something such as Visionaire and i think it‘s really amazing software and it’s really comfortable to develop in.

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  • #42, by Simon_ASASaturday, 10. January 2015, 15:53 10 years ago
    You have to purchase a license per each game via other engines like unity too no?

    No I don't think so. I just checked their FAQ but didn't see anything about that. Well I don't really care as I'm not using Unity...

    if you want to make money, then you have to be willing spend money!

    Yes, then I think it does summarize quite well what I said above. Does it mean that I'm going to make money finally? grin

    Regarding the older Pro version with VS3 I had no idea. I thought the Pro version only appeared with VS4.
    Sorry for that.

    Marvel is currently trying to understand my problem with the homepage of Visionaire. So everything is going fine!

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  • #43, by marvelSaturday, 10. January 2015, 16:16 10 years ago
    We just fixed the problem you mentioned. It was a problem with the french browserlanguage. We did not know about this issue. Hope it's working now smile

    If there are more bugs in this community software or website, please tell me and send me some screenshots. Then we can fix these things ASAP. But real BUGS first - not feature requests wink

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  • #44, by afrlmeSaturday, 10. January 2015, 16:33 10 years ago
    I have no idea if you will make money with your game. I guess it depends on how many people like FP point & click adventure games & how many people are willing to pay for it, instead of pirating it. grin

    Those awful hidden object games seem to do pretty well, sales wise, especially for mobile devices & hand-held devices like wii-u & nds/3ds.

    The pro license for 3.x was more for Daedalic has it gave them access to team builds of the engine/editor as well as dev support & feature requests from the dev team. But that sort of stuff was very time consuming, so dev support & feature requests was dropped from 4.x licenses. The license increase was because VS went from windows only platform to an IDE for both windows & mac (linux version on the way at some point) as well as the ability to export to 5 platforms, which was a significant change to engine without the overhaul & the rest of the new features.

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  • #45, by Simon_ASASaturday, 10. January 2015, 16:36 10 years ago
    Thank you Marvel, it's much more comfortable now!

    I have no idea if you will make money with your game.


    Oh don't worry for me (:p) I was just joking. I'm not only doing my games for money...

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  • #46, by afrlmeSaturday, 10. January 2015, 17:03 10 years ago
    Oh don't worry for me (:p) I was just joking. I'm not only doing my games for money...


    Yes I know, but I figured I would answer the question anyway. wink

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