David (above message) is quite right.
Please note that AFRLme already said there was a donation button somewhere on the site (or that there will be).
In fact there is another problem with Visionaire: the site!
- please repair the homepage visionaire-studio.net (I can't visit it, it's frustrating for me and other people to always seek for the good links)
The homepage should, at least, automatically redirect to
http://www.visionaire-studio.net/cms/adventure-game-engine.htmlinstead of showing an error message...
- be more communicative. There were a lot of great things done lately by your team, but I had no idea about them! Don't tell important news only on the forum! I don't know what's wrong with the system of news, but I always miss interesting things.
For example I had no idea about the Paypal donation button idea.
It seems that you're working quite in a closed community (only on the forums), while all major announcements should appear clearly on the mainpage (or should be easy to access from the mainpage).
You should explain clearly your situation to everyone and say: look, we're not a pro business, we want to improve our engine, but it's difficult and we need more money to create tutorials, etc...
There is no disgrace in telling the truth.
I don't know. Try to visit and analyse the sites of other game engines (Unity, UDK, Game Maker, Wintermute, etc). There are probably good ideas to take in order to improve the navigation and make important informations easier to find.
Daedalic have been slowly shifting over to Unity for a while now. Although they might still use Visionaire Studio for the odd game, but who can say, besides them? They are pretty much the only company that has ever needed the commercial licenses, although Chris of Stasis is planning on, or has already purchased a pro license for Stasis.
Well I definetely plan to purchase a Pro version someday too. As I explained to Thomas once, I want to sell self-published DVD releases of my games through Trepstar, that is to say without having a publisher. You can probably understand that buying the Pro licence needs time and reflexion, particularly since it has to be purchased for every new game (this makes me angry)...
You know I already bought 3dsmax (5000$) and After Effects (2000$) and more (they are my tools at work as a freelancer), and now I'd really like to keep a bit of money for myself. If ASA: Remastered and Catyph sell enough on Steam, then I can go further and think of purchasing the VS Pro version.
It has been a very bad surprise when you introduced the new system of licence after VS3, but I didn't really complain because I understand why you are doing this. However I think you should take into consideration the ideas in this whole thread from the very beginning, without trying to find excuses. We all have troubles and difficulties to develop our projects.
Peace

PS: By the way, a "Pro Indie" licence would be nice (no need to purchase it again for every new game) haha!