Walkcycle and Character Movement Concept

  • #10, by JoelWednesday, 02. December 2015, 11:27 9 years ago
    Whoops, you're quite right. Well i think that should do until a more advanced function is implemented wink

    Forum Fan

    129 Posts


  • #11, by MachtnixWednesday, 02. December 2015, 16:26 9 years ago
    THIS thread should work on a more professional solution. I'm longing for the best solution possible considering that it is EASY (no lua) BUT FLEXIBLE- so please focus on that wink I'm curious.

    I think there is only a solution WITH Lua. You need some informations about target, positions and directions, and this information you can only get by Lua. And you must have a lot of Visionaire insider knowhow. F.e.: stand- and move-animations are loops starting automatically. You need a break before and after this loops to insert the turn animation. After clicking on the target the script has to stop the auto-run, starts the turn-animation after finding the right one with the correct target angle and has to do the same in the middle of the move loop, if the player unfortunally clicks again and change the direction on the way. Whats about the way systems? They give restrictions where you can walk. How the engine knows when the target is catched? You have to compare every positions! Nearby the target coordinates the programm has to stop the loop and switch into the slow down sequenz until the character reach the finsh point. Or maybe the character stops at once, the simpler solution. For a real solution I need more than one turn animations each angle (btw: I use the double speed option by double mouse click). From stop to run needs one animation, changing the direction while walking needs another one. That's developers work!
    It's an interesting problem, but not my part... ;-) To much scripting...

    Machtnix

    Thread Captain

    1097 Posts

  • #12, by marvelWednesday, 02. December 2015, 16:53 9 years ago
    I think there is only a solution WITH Lua. You need some informations about target, positions and directions, and this information you can only get by Lua.


    I don't think so. Think of the compass we already have. It's possible to create a visual and easy to handle solution for this. If you ask me... wink

    My idea would be to have 2 such compasses. The first one for the current direction - the second for the target direction. The game designer would need to create a fitting animation for each situation. Also the player should not be allowed to click while the character turns. (a few milliseconds)

    Key Killer

    598 Posts

  • #13, by MachtnixWednesday, 02. December 2015, 17:27 9 years ago
    My idea would be to have 2 such compasses. The first one for the current direction - the second for the target direction. The game designer would need to create a fitting animation for each situation. Also the player should not be allowed to click while the character turns. (a few milliseconds)

    Sounds good. But we haven't two compasses already, right? So thats for a future version requires new implemented tools?
    In Cinema4d sometimes I use "dummy" objects to align with. I'm smiling about an idea the character turns to an invisible object (or person) which changes the position every angle step... So it looks like the character turns to the target, but truly he's not...

    And how can I break the loop animations? To start a new animation before the start- and at the end frame shouldn't work...Only for one-looped personal animations. I can start a new action from a frame. Otherwise the turn animation will start every loop, won't?

    Machtnix

    Thread Captain

    1097 Posts

  • #14, by marvelWednesday, 02. December 2015, 23:42 9 years ago
    But we haven't two compasses already, right? So thats for a future version requires new implemented tools?


    The reason for this thread is to create a conception for the tools we need.

    Key Killer

    598 Posts

  • #15, by LebosteinThursday, 03. December 2015, 09:15 9 years ago
    Can I download an example with 3D characters anyhwere?

    Key Killer

    621 Posts

  • #16, by marvelThursday, 03. December 2015, 09:51 9 years ago
    Can I download an example with 3D characters anyhwere?


    What exactly? A demo of a game or an editable VED Demo?

    Key Killer

    598 Posts