Ta, I will leave the scaling feature well alone then.
Re the issue....
Yes, it is to do with the game export method ... It's not an issue for me, I use individual files normally.
I was just pointing out that the option to build a combined file doesn't work, at least not on anything I've tried.
"Resolution = desktop / auto just scales the game up to whatever resolution your monitor is set to. auto will also automatically scale in proportion (will add black bands horizontally or vertically, if needed)."
Your explanation there is what I want it to do... i.e. scale the game up to the monitor resolution... as far as I can see that isn't happening though, as it plays the game in a quarter sized window not in full screen at the monitor resolution (1920 X 1080).
My reading would be that if you wrote a game using scenes of say 1024 X 768 then ran it full screen using "Resolution=Auto" on a monitor set to 1920 X 1080, the engine would "stretch" the output to fit the screen display & fill in the edges with black space as needed for widescreens. Is that not the case then?
If that is the case, why doesn't it run my game at 1920 X 1080, but at (what I would guess as) 1/4 of that?
If not, what's the feature for?