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visionnaire5 problem display

  • #1, by jetsetwilly Sunday, 30. April 2017, 01:59 9 years ago Quote
    on my macbook retina, the size of the app is divided by 4 . is this a resolution problem? how  to change resolution?

    Newbie

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  • #2, by stroncis Sunday, 30. April 2017, 02:13 9 years ago Quote
    on my macbook retina, the size of the app is divided by 4 . is this a resolution problem? how  to change resolution?
    It's already discussed here: http://www.visionaire-studio.net/forum/thread/visionaire-5-r...!/6/#56

    Newbie

    42 Posts

  • #3, by afrlme Sunday, 30. April 2017, 02:30 9 years ago Quote
    on my macbook retina, the size of the app is divided by 4 . is this a resolution problem? how  to change resolution?
    It's already discussed here: ttp://www.visionaire-studio.net/forum/thread/visionaire-5-rc0-released!/6/#56

    I cannot post link, it just disappears, so just add missing "h" in front.
    http://www.visionaire-studio.net/forum/thread/visionaire-5-r...!/6/#56 smile

    Imperator

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  • #4, by dschu Sunday, 12. November 2017, 13:51 8 years ago Quote
    There seems to be a problem with non-retina displays too.
    Is there an option to decrease font & icon sizes? Couldn't find anything in the preferences menu. Since I'm not having a retina-display, I can't check/uncheck display specfic things in the finder (CMD+I).


    Newbie

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  • #5, by marvel Sunday, 12. November 2017, 14:24 8 years ago Quote
    Simon already works on it. Please have a some patience. smile

    Key Killer

    618 Posts

  • #6, by Lebostein Sunday, 12. November 2017, 20:27 8 years ago Quote
    What about a size editing slider in preference menu? So everyone can resize the GUI as you like it...

    Key Killer

    621 Posts

  • #7, by sebastian Tuesday, 14. November 2017, 17:36 8 years ago Quote
    It got fied in the latest version.

    The size problems came due to DPI scaling issues. Even making the font sizes smaller in the skin files had not the desired effect. The font got smaller,yes -but icons, input fields are not affected by it.
    Im not sure if a gui scale slider is that easy to implement. It would require having every pixel unit dynamically dependant on the choosed scale. And also the GUI needs to be prevented from bugging out if certain limits are reached.

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