Great video, Sebastian!Just for your info:
The speechbubble script works perfectly with png-fonts.
When using ttf-fonts the calculation of the y-dimension only works when there is just one line of text. If the text has multiple lines it doesn't get drawn. The renaming from br to n doesn't seem to work. (I dimmly remember this problem from a while back, when you tried to help me with a script for text positioning)
Edit: weird - when I change the size of the ttf-font to 42 (was 22 before) the mutiple lines of text get drawn, but only a single line speechbubble. (Textsize 22: no text, but a singe line speechbubble.)
Yeah, I had the same issue. I decided to use Sebastian's speechbubble script in the ved I'm creating for the new lip sync tutorial & the speech bubble was only drawing the first line for me too with ttf, but worked as intended with image fonts. He had a look & gave me a revised script which works with ttf & centers texts & some other stuff - I don't remember what he said off the top of my head.
I had another issue because I was using a close-up character portrait that is roughly the same height as the default game resolution height & also takes up at least 1/3 or so of the default game resolution width. I needed to force the speech bubble to a specific position.