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Visionaire RC2 Released

This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials

  • #20, by sebastian 10 years ago Quote
    just some tips for the next release regarding the new console:

    1: Values: add a column for the ValueString-fields 
    2: make the background of the console slightly transparent again. I recognized that i needed to reposition the box a lot to see what going on behind it...
  • #21, by afrlme 10 years ago Quote
    just some tips for the next release regarding the new console:

    1: Values: add a column for the ValueString-fields 
    2: make the background of the console slightly transparent again. I recognized that i needed to reposition the box a lot to see what going on behind it...
    I don't currently have a multiple monitor setup, but for those that do, I bet you can just drag the window over to your secondary or whatever monitor. At least I hope you can.

    @Simon: cheers for confirming.

  • #22, by ygmantell 10 years ago Quote
    @SimonS
      Thank you for the tip, I appreciate it.  Is there a way to just change the font size for the console window?

    Thanks!

    EDIT: @AFRLme
    I can confirm that unfortunately you cannot move the console window between monitors
  • #23, by dionous 10 years ago Quote
    @SimonS

    confirm that UTF-8 characters (Greek in my case) do not show up in rc2, were working ok in rc1, maybe some change there?

    btw, the new console is awesome, well done!
  • #24, by afrlme 10 years ago Quote
    @SimonS
      Thank you for the tip, I appreciate it.  Is there a way to just change the font size for the console window?

    Thanks!

    EDIT: @AFRLme
    I can confirm that unfortunately you cannot move the console window between monitors
    Oh well... at least we'll always have snaketail - if needed. wink
  • #25, by SimonS 10 years ago Quote
    @Atrus: which letters are you missing, for me all show up. Do you have Arialuni.ttf installed ?

    @ygmantell: just put something like font-size:16px; ther instead of font-size:13px;

    The console window is just an overlay and not an extra window.
  • #26, by dionous 10 years ago Quote
    @SimonS 

    I'm missing all greek characters from in-game, using AveriaSansLibre-Light.ttf
    Confirm was ok before the update.
  • #27, by SimonS 10 years ago Quote
    https://fonts.google.com/specimen/Averia+Sans+Libre
    This font doesn't include Greek, that was an error, that the system looked for backup fonts, it shouldn't do that, because it leads to errors later.

    You need to look for fonts, that include Greek, like this:
  • #28, by Einzelkämpfer 10 years ago Quote
    - actionpart: if character has item
    Woohoo. I proposed this in my very first forum post in 2006 - and finally it's there. Sometimes all you need is a little patience... wink

    But please put it into the "Condition, If, Value" actionpart group, together with all the other "If..." parts, instead of the "Character" group. Makes more sense.
  • #29, by Glenfx 10 years ago Quote
    This is awesome, well done!!
  • #30, by Lebostein 10 years ago Quote
    Thanks for the news and the good work!

    On Mac OS Visionaire rc2 remains very unstable (crashes often while changing the editor tabs, from character to scene for example). A little thing: why the zoomed animation sprites in the editor are scaled up with blur? The zooming inside the editor (200, 400, 800 %) should be pixelated.