Use variable scene name in Scenes[]

  • #1, by dionousSunday, 30. July 2017, 17:26 7 years ago
    Hi all,

    I'm trying to use the following in the definition script: basically, i'd like to be able to check the current scene for any conditions named 'cutscene' and if they are set to true (so i can customize the skipping of the cutscene using keyhandlers). The problem is how can i use a variable name within the Scene[] ?

    Scenes[current_scene_name] is wrong apparently, is there any way to tell VS that this is a variable and not an actual scene name? 

        current_scene_name = game:getLink(VGameCurrentScene):getName()
    
        if getObject("Scenes[current_scene_name].SceneConditions[cutscene]") == true

    Thanks!

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  • #2, by afrlmeSunday, 30. July 2017, 19:22 7 years ago
    if game.CurrentScene.SceneConditions["cutscene"].ConditionValue then
     -- is true
    else
     -- is false
    end

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  • #3, by dionousSunday, 30. July 2017, 21:25 7 years ago
    Well, simplicity is king i guess, thanks mate

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