Un peu d'aide a propos des licenses

  • #1, by paul-14Sunday, 09. February 2020, 17:23 4 years ago
    Bonjour, 

    J'aimerais savoir comment fonctionnent les licenses et laquelle choisir pour mes projets, 
    j'ai crée un jeu que je souhaite partager gratuitement mais qui peut etre soutenu via des dons via la plateforme "patreon", pour etre claire le jeu sera gratuit dans son ensemble et les gens auront la possibilité de me soutenir financiérement pour la continuité du projet

    dois je acheter une license pro ? ou dois je simplement acheter une license indie en affichant le logo visionnaire studio en debut de jeu ?

    par avance merci wink

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  • #2, by afrlmeSunday, 09. February 2020, 17:56 4 years ago
    indie (single) user license should be more than enough. wink

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  • #3, by paul-14Sunday, 09. February 2020, 19:37 4 years ago
    indie (single) user license should be more than enough. wink

    Ok thank you wink

    another question please

    can i use old savefiles without issues, for example in renp'y if I release a v1.1 and that in version v1.2 I added a variable, there is an incompatibility of the save

    is it the same for visionaire studio ?

    thanks wink

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  • #4, by afrlmeSunday, 09. February 2020, 22:05 4 years ago
    Yeah, that issue can also occur in Visionaire Studio too, but there are some workaround solutions to that, which are:

    Create more conditions & values than you actually need. You can always rename the values & conditions without any issues, but creating new ones & then loading a game with an old save file can generate random issues.

    Also some other things to do to make sure you don't have any issues with old save files is to make sure you link the background music in an at begin of scene action for each scene & also to link the lightmap inside of the same action block too.

    Now in regards to development, you should never use save files while working on the development of your game because you won't know if the issue/bug is caused by loading an old save file or because it's an actual bug/issue/oversight. Instead use the developer console to change scenes, edit values, edit conditions, etc - or create your own developer/debug interface.

    Quick note: Visionaire is nothing like ren'py. You can create visual novels with it mind you, but you don't write code for everything like in ren'py because VS has it's own IDE & you can do things visually &/or with script (currently Lua script, but a custom scripting language based on C# will also be available in the next update).

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  • #5, by paul-14Monday, 10. February 2020, 00:27 4 years ago
    ah it's too bad, it would have saved me a considerable amount of time and above all, it would have avoided saves errors to my "patrons" in case of error on my part
    Anyway, thanks for all the answers smile It helped me a lot

    good evening wink

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  • #6, by afrlmeMonday, 10. February 2020, 01:28 4 years ago
    I think the same issue would occur with most game engines that have a built in save system because it stores specific data & then when the save file is loaded it uses whatever data is inside of the save file to try & restore the game based on said data, so imagine that your save file is missing a bunch of data or contains data that has been edited or no longer exists, what do you think will happen?

    The only real solution would be to write a custom save game system yourself that only stores revelant data that you know needs to be stored & then iterate through the data & check each thing exists & if it does then update it, & anything new that was added after the save file was created will just use the default values - but that's not to say that that won't cause any issues too, because it would all be down to what the new/edited data is.

    Save systems are very complicated.

    Out of interest what sort of game are/were you planning on making?

    Also quick note: I glossed over what you said before about incompatibility of the save file. VS will still read old save files, but various bugs/issues might get generated due to loading old save files.

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