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TTF Fonts broken on Mac Editor

  • #1, by fulviov 12 years ago Zitieren
    Hi,
    Seems like the TTF fonts do not work as intended on the Mac Editor.
    Problems experienced so far:

    - colors do not match what is selected in the RGB window and the actual color of the font
    - Selecting a border makes the font turn invisible

    Is this a known problem?
    Thanks in advance
  • #2, by Nimos 12 years ago Zitieren
    I have the exact same problem.
    I mentioned it a while ago for the 4.0 RC Version here: http://www.visionaire-studio.net/forum/thread/new-version-re...
    even with screenshots wink but unfortunately non of the updates fixed it so far.
  • #3, by fulviov 12 years ago Zitieren
    I also tried editing the TTF fonts on windows and compiling on the mac, but it does not work as well.

    Update: I have just tried to compile a build for Mac directly from windows, and it's broken as well (invisible fonts, or wrong colors).
    This basically means that right now it is not possible to use TTF fonts if somebody is planning a Mac version of the game.
  • #4, by BigStans 12 years ago Zitieren
    We've fixed this already. In our next release it works smile
  • #5, by fulviov 12 years ago Zitieren
    Good news!
  • #6, by Nimos 12 years ago Zitieren
    We've fixed this already. In our next release it works smile


    Awesome!
    Any chance the update will be released before the end of the deadline of the Demo Game Contest?
  • #7, by Lebostein 12 years ago Zitieren
    These three field color selectors in Visionaire are interesting, but Is it possible to add the system specific standard color dialogs from Windows Windows and Mac OS Mac Os in addition (with an extra button on the right for example)? They have the advantage that you can access user-defined colors and palettes. In Mac OS you can create and save own palettes and you can acess these palettes system-wide. So I can save favourite colors outside from Visionaire and I could retrieve these colors inside Visionaire, If these system color picker would be called. The Mac OS color picker is very powerful. For example you can load images and pick colors.
  • #8, by fulviov 12 years ago Zitieren
    I agree with Lebostein, the original OS color pickers would be a much better alternative smile
  • #9, by BigStans 12 years ago Zitieren
    We now that. Simon was working on an new GUI for the editor.
  • #10, by Novel 11 years ago Zitieren
    Hey, when will the new version be out? I really need it for the final version of my game.