This thread is a few years old. Some details may refer to an earlier version of Visionaire Studio. Current tutorials
The free version covers up to 25 scenes per project. For more scenes and to sell your game, you need a license. Forum readers get the Indie Bundle 15 % off with the code FORUM15: €84.15 instead of €99, valid until 31 Dec 2026.Black Friday: the Indie Bundle is 30 % off until 1 Dec 2026, €69.30 instead of €99. The code BLACKFRIDAY is already applied.
Get 15 % off Try it for freeFor example a guitar player. He should move his arm fast at fast song parts and slow at slow song parts. Or he should speak the song text at specific song positions. How I can do that? How I can trigger animations or actions at specific song positions?One of two ways I guess...
Thanks!
-- force animation "example" to loop between frames 3 to 5
ActiveAnimations["example"].AnimationFirstFrame = 3
ActiveAnimations["example"].AnimationLastFrame = 5local sndID = getSoundId("vispath:sounds/example.ogg")
local sndOffset = getSoundProperty(sndID, "offset")
if sndOffset >= 1000 and sndOffset < 1500 then
startAction("Actions[action 1]")
elseif sndOffset >= 1500 and sndOffset < 2000 then
startAction(Scenes["x"].SceneActions["action 2"])
endThis thread is closed because nobody has replied for more than a year. Feel free to ask your question in a new thread.
New threadDeponia, The Whispered World and more than 160 other games were made with Visionaire Studio. The free version covers up to 25 scenes. For your finished game there is Visionaire Studio PRO from €75 or the Indie Bundle for €99.
Until December 1: the Indie Bundle is 30% off with the code BLACKFRIDAY, €69.30 instead of €99.