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SpriteFont Generator

  • #1, by nabeelaejaz 12 years ago Zitieren
    I saw this on Construct 2 Forums, so I thought this might be useful for Visionaire as well. https://www.scirra.com/forum/viewtopic.php?t=86546&start=0
  • #2, by afrlme 12 years ago Zitieren
    Looks interesting. smile

    I believe Simon is possibly already looking into updating the font system at some point.
  • #3, by nabeelaejaz 12 years ago Zitieren
  • #4, by afrlme 12 years ago Zitieren
    I believe Simon was looking into this.
  • #5, by SimonS 12 years ago Zitieren
    Freetype is just a library for rendering from ttf/otf, I was looking into making a runtime generator from ttf/otf, so also chinese, korean and japanese could be used, because premade sprites cannot be used for them. Also it makes things a helluva lot easier.
  • #6, by afrlme 12 years ago Zitieren
    well either way it sounds better than the current font image map system.
  • #7, by nabeelaejaz 12 years ago Zitieren
    Great to know you are looking into it. My personal experience is that Gamemaker's Font System in its editor is the best I have come across (in any game development tool/sdk) yet. Its ease of use and integration is flawless. Please do also have a look into it for some examples and inspiration. Thank you for all the good work looking forward for version 4 (full edition).
  • #8, by SimonS 12 years ago Zitieren
    Are you talking about these options? http://docs.yoyogames.com/source/dadiospice/001_advanced%20u... For now it looks like we will have a generate option, that would be looking some like this, but I don't think I do that with ranges, just with a text string as it is now. The other option is, that you just put in a ttf and use that at runtime, so all characters in this ttf can be used.
  • #9, by unreal 12 years ago Zitieren
    For mac users there is :

    www.bmglyph.com
  • #10, by Lebostein 12 years ago Zitieren
    What are the requirements for a font image? What I have to do, that the following image is imported correctly for examle? I have seen some line markers in the example game font. Thanks. (No words in the official manual for that)
  • #11, by gusty 12 years ago Zitieren
    Check out this great tutorial by Redspark:
    https://www.youtube.com/watch?v=R9bxuitOPZk